ADC1->SQR3 |= UabAinCH << 0; //设置规则序列中每个转换的通道号,转换号与通道号可以不对应,例如:第
ADC1->SQR3 |= UbcAinCH << 5; //一个转换通道16或者其他通道而不一定就是通道1,这样做的好处是:设计
ADC1->SQR3 |= UcaAinCH << 10; //图纸时模拟输入引脚就没有顺序要求,给设计带来极大的方便.
ADC1->SQR3 |= U0AinCH << 15;
ADC1->SQR3 |= UcapAinCH << 20;
ADC1->SQR3 |= 6 << 25;
ADC1->SQR2 |= 7 << 0; //设置规则序列中的通道号
ADC1->SQR2 |= 8 << 5;
ADC1->SQR2 |= 9 << 10;
ADC1->SQR2 |= 10 << 15;
ADC1->SQR2 |= 11 << 20;
ADC1->SQR2 |= 12 << 25;
ADC1->SQR1 |= 13 << 0; //设置规则序列中的通道号
ADC1->SQR1 |= 14 << 5;
ADC1->SQR1 |= 15 << 10;
ADC1->SQR1 |= 16 << 15;
ADC1->SQR1 |= AdcChNum-1 << 20; //设置规则组模拟输入通道数
ADC2->SQR3 |= IaAinCH << 0; //设置规则序列中每个转换的通道号,转换号与通道号可以不对应,例如:第
ADC2->SQR3 |= IbAinCH << 5; //一个转换通道16或者其他通道而不一定就是通道1,这样做的好处是:设计
ADC2->SQR3 |= IcAinCH << 10; //图纸时模拟输入引脚就没有顺序要求,给设计带来极大的方便.
ADC2->SQR3 |= I0AinCH << 15;
ADC2->SQR3 |= UBatAinCH << 20;
ADC2->SQR3 |= 6 << 25;
ADC2->SQR2 |= 7 << 0; //设置规则序列中的通道号
ADC2->SQR2 |= 8 << 5;
ADC2->SQR2 |= 9 << 10;
ADC2->SQR2 |= 10 << 15;
ADC2->SQR2 |= 11 << 20;
ADC2->SQR2 |= 12 << 25;
ADC2->SQR1 |= 13 << 0; //设置规则序列中的通道号
ADC2->SQR1 |= 14 << 5;
ADC2->SQR1 |= 15 << 10;
ADC2->SQR1 |= 16 << 15;
ADC2->SQR1 |= AdcChNum-1 << 20; //设置规则组模拟输入通道数
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