| 
 
| 一、移植准备 硬件:正点原子 阿波罗 STM32F429
 软件:STM32F429_base工程
 LVGL代码:https://github.com/lvgl/lvgl.git
 
 二、移植
 1. 下载源码后,代码结构如下:
 
 
   
 2. 在STM32F429_base工程Middlewares目录中新建LVGL文件夹,并把上图LVGL源码中选中的3个文件夹和3个文件拷贝其中,并将lv_conf_template.h改为lv_conf.h,如下所示:
 
 
   
 demos文件夹里提供了一些高级演示,展示LVGL的综合应用和复杂功能。比如:
 lv_demo_widgets():展示LVGL中所有控件的用法和样式;
 lv_demo_benchmark():用于测试LVGL的性能;
 lv_demo_stress(): 用于LVGL的压力测试;
 examples文件夹里提供了许多 基础示例,展示如何使用 LVGL 的核心功能和控件,比如按钮、标签、滑块的创建,事件、动画、样式的使用,以及与输入设备间的交互等;
 如果用不到这些基础示例,只用保留porting文件夹即可。
 src文件夹是 核心源代码 的存放位置,包含了 LVGL 库的所有实现代码。这个文件夹是 LVGL 的核心部分,提供了图形库的基础功能、控件、渲染引擎、内存管理、事件处理等关键模块。比如:
 core:核心模块,包含 LVGL 的核心功能实现,如对象系统、事件处理、动画、样式等;
 widgets:控件模块,包含所有内置控件的实现,如按钮、标签、滑块、图表等;
 draw:渲染模块,包含渲染引擎的实现,支持软件渲染和硬件加速;
 font:字体和文本模块,包含字体管理和内置字体的实现;
 indev:输入设备模块, 包含输入设备驱动的实现,如触摸屏、编码器、按键等;
 fs:文件系统和图像解码,包含文件系统接口的实现,以及第三方库的集成,如图像解码库(PNG、JPEG 等);
 misc:综合模块,包含一些杂项功能,如日志、数学工具、内存管理等。
 lv_conf.h 是 LVGL的配置文件模板,用于自定义 LVGL 的行为和功能。通过配置该文件,可以根据硬件资源和项目需求调整 LVGL 的核心功能、内存管理、显示驱动、输入设备驱动等。包括以下几个方面:
 lv_version.h,当前LVGL版本信息:9.3.0,如下:
 
 
   
 lvgl.h 核心源代码头文件的集合。
 3. 添加lvgl到Keil工程中,并修改。
 1). 按照代码结构,把src和exampl,demos里面的代码添加到工程中,如下图所示。如果不使用lvgl示例,demos文件夹不用添加,examples里需要添加proting文件夹内容。实际应用中,可根据需要添加src里的核心内容文件。
 
 
   
 2). 添加头文件路径:
 
   
 3). 如果用到lv_demo_widgets,lv_demo_benchmark,或者lv_demo_stress这些demo,需要的栈空间比较大,因此需要把栈空间调大,否则会出现hard_fault错误,如下图所示。
 
 
   
 4). 配置lv_conf.h文件,并根据需要打开其中相关配置开关;
 
 
   
 详细代码如下:
 /**
 * @file lv_conf.h
 * Configuration file for v9.3.0-dev
 */
 
 /*
 * Copy this file as `lv_conf.h`
 * 1. simply next to `lvgl` folder
 * 2. or to any other place and
 *    - define `LV_CONF_INCLUDE_SIMPLE`;
 *    - add the path as an include path.
 */
 
 /* clang-format off */
 #if 1 /* Set this to "1" to enable content */
 
 #ifndef LV_CONF_H
 #define LV_CONF_H
 
 /* If you need to include anything here, do it inside the `__ASSEMBLY__` guard */
 #if  0 && defined(__ASSEMBLY__)
 #include "my_include.h"
 #endif
 
 /*====================
 COLOR SETTINGS
 *====================*/
 
 /** Color depth: 1 (I1), 8 (L8), 16 (RGB565), 24 (RGB888), 32 (XRGB8888) */
 #define LV_COLOR_DEPTH 16
 
 /*=========================
 STDLIB WRAPPER SETTINGS
 *=========================*/
 
 /** Possible values
 * - LV_STDLIB_BUILTIN:     LVGL's built in implementation
 * - LV_STDLIB_CLIB:        Standard C functions, like malloc, strlen, etc
 * - LV_STDLIB_MICROPYTHON: MicroPython implementation
 * - LV_STDLIB_RTTHREAD:    RT-Thread implementation
 * - LV_STDLIB_CUSTOM:      Implement the functions externally
 */
 #define LV_USE_STDLIB_MALLOC    LV_STDLIB_BUILTIN
 
 /** Possible values
 * - LV_STDLIB_BUILTIN:     LVGL's built in implementation
 * - LV_STDLIB_CLIB:        Standard C functions, like malloc, strlen, etc
 * - LV_STDLIB_MICROPYTHON: MicroPython implementation
 * - LV_STDLIB_RTTHREAD:    RT-Thread implementation
 * - LV_STDLIB_CUSTOM:      Implement the functions externally
 */
 #define LV_USE_STDLIB_STRING    LV_STDLIB_BUILTIN
 
 /** Possible values
 * - LV_STDLIB_BUILTIN:     LVGL's built in implementation
 * - LV_STDLIB_CLIB:        Standard C functions, like malloc, strlen, etc
 * - LV_STDLIB_MICROPYTHON: MicroPython implementation
 * - LV_STDLIB_RTTHREAD:    RT-Thread implementation
 * - LV_STDLIB_CUSTOM:      Implement the functions externally
 */
 #define LV_USE_STDLIB_SPRINTF   LV_STDLIB_BUILTIN
 
 #define LV_STDINT_INCLUDE       <stdint.h>
 #define LV_STDDEF_INCLUDE       <stddef.h>
 #define LV_STDBOOL_INCLUDE      <stdbool.h>
 #define LV_INTTYPES_INCLUDE     <inttypes.h>
 #define LV_LIMITS_INCLUDE       <limits.h>
 #define LV_STDARG_INCLUDE       <stdarg.h>
 
 #if LV_USE_STDLIB_MALLOC == LV_STDLIB_BUILTIN
 /** Size of memory available for `lv_malloc()` in bytes (>= 2kB) */
 #define LV_MEM_SIZE (2*64 * 1024U)          /**< [bytes] */
 
 /** Size of the memory expand for `lv_malloc()` in bytes */
 #define LV_MEM_POOL_EXPAND_SIZE 0
 
 /** Set an address for the memory pool instead of allocating it as a normal array. Can be in external SRAM too. */
 #define LV_MEM_ADR 0     /**< 0: unused*/
 /* Instead of an address give a memory allocator that will be called to get a memory pool for LVGL. E.g. my_malloc */
 #if LV_MEM_ADR == 0
 #undef LV_MEM_POOL_INCLUDE
 #undef LV_MEM_POOL_ALLOC
 #endif
 #endif  /*LV_USE_STDLIB_MALLOC == LV_STDLIB_BUILTIN*/
 
 /*====================
 HAL SETTINGS
 *====================*/
 
 /** Default display refresh, input device read and animation step period. */
 #define LV_DEF_REFR_PERIOD  33      /**< [ms] */
 
 /** Default Dots Per Inch. Used to initialize default sizes such as widgets sized, style paddings.
 * (Not so important, you can adjust it to modify default sizes and spaces.) */
 #define LV_DPI_DEF 130              /**< [px/inch] */
 
 /*=================
 * OPERATING SYSTEM
 *=================*/
 /** Select operating system to use. Possible options:
 * - LV_OS_NONE
 * - LV_OS_PTHREAD
 * - LV_OS_FREERTOS
 * - LV_OS_CMSIS_RTOS2
 * - LV_OS_RTTHREAD
 * - LV_OS_WINDOWS
 * - LV_OS_MQX
 * - LV_OS_SDL2
 * - LV_OS_CUSTOM */
 #define LV_USE_OS   LV_OS_NONE
 
 #if LV_USE_OS == LV_OS_CUSTOM
 #define LV_OS_CUSTOM_INCLUDE <stdint.h>
 #endif
 #if LV_USE_OS == LV_OS_FREERTOS
 /*
 * Unblocking an RTOS task with a direct notification is 45% faster and uses less RAM
 * than unblocking a task using an intermediary object such as a binary semaphore.
 * RTOS task notifications can only be used when there is only one task that can be the recipient of the event.
 */
 #define LV_USE_FREERTOS_TASK_NOTIFY 1
 #endif
 
 /*========================
 * RENDERING CONFIGURATION
 *========================*/
 
 /** Align stride of all layers and images to this bytes */
 #define LV_DRAW_BUF_STRIDE_ALIGN                1
 
 /** Align start address of draw_buf addresses to this bytes*/
 #define LV_DRAW_BUF_ALIGN                       4
 
 /** Using matrix for transformations.
 * Requirements:
 * - `LV_USE_MATRIX = 1`.
 * - Rendering engine needs to support 3x3 matrix transformations. */
 #define LV_DRAW_TRANSFORM_USE_MATRIX            0
 
 /* If a widget has `style_opa < 255` (not `bg_opa`, `text_opa` etc) or not NORMAL blend mode
 * it is buffered into a "simple" layer before rendering. The widget can be buffered in smaller chunks.
 * "Transformed layers" (if `transform_angle/zoom` are set) use larger buffers
 * and can't be drawn in chunks. */
 
 /** The target buffer size for simple layer chunks. */
 #define LV_DRAW_LAYER_SIMPLE_BUF_SIZE    (24 * 1024)    /**< [bytes]*/
 
 /* Limit the max allocated memory for simple and transformed layers.
 * It should be at least `LV_DRAW_LAYER_SIMPLE_BUF_SIZE` sized but if transformed layers are also used
 * it should be enough to store the largest widget too (width x height x 4 area).
 * Set it to 0 to have no limit. */
 #define LV_DRAW_LAYER_MAX_MEMORY 0  /**< No limit by default [bytes]*/
 
 /** Stack size of drawing thread.
 * NOTE: If FreeType or ThorVG is enabled, it is recommended to set it to 32KB or more.
 */
 #define LV_DRAW_THREAD_STACK_SIZE    (8 * 1024)         /**< [bytes]*/
 
 #define LV_USE_DRAW_SW 1
 #if LV_USE_DRAW_SW == 1
 /*
 * Selectively disable color format support in order to reduce code size.
 * NOTE: some features use certain color formats internally, e.g.
 * - gradients use RGB888
 * - bitmaps with transparency may use ARGB8888
 */
 #define LV_DRAW_SW_SUPPORT_RGB565       1
 #define LV_DRAW_SW_SUPPORT_RGB565A8     1
 #define LV_DRAW_SW_SUPPORT_RGB888       1
 #define LV_DRAW_SW_SUPPORT_XRGB8888     1
 #define LV_DRAW_SW_SUPPORT_ARGB8888     1
 #define LV_DRAW_SW_SUPPORT_L8           1
 #define LV_DRAW_SW_SUPPORT_AL88         1
 #define LV_DRAW_SW_SUPPORT_A8           1
 #define LV_DRAW_SW_SUPPORT_I1           1
 
 /** Set number of draw units.
 *  - > 1 requires operating system to be enabled in `LV_USE_OS`.
 *  - > 1 means multiple threads will render the screen in parallel. */
 #define LV_DRAW_SW_DRAW_UNIT_CNT    1
 
 /** Use Arm-2D to accelerate software (sw) rendering. */
 #define LV_USE_DRAW_ARM2D_SYNC      0
 
 /** Enable native helium assembly to be compiled. */
 #define LV_USE_NATIVE_HELIUM_ASM    0
 
 /**
 * - 0: Use a simple renderer capable of drawing only simple rectangles with gradient, images, text, and straight lines only.
 * - 1: Use a complex renderer capable of drawing rounded corners, shadow, skew lines, and arcs too. */
 #define LV_DRAW_SW_COMPLEX          1
 
 #if LV_DRAW_SW_COMPLEX == 1
 /** Allow buffering some shadow calculation.
 *  LV_DRAW_SW_SHADOW_CACHE_SIZE is the maximum shadow size to buffer, where shadow size is
 *  `shadow_width + radius`.  Caching has LV_DRAW_SW_SHADOW_CACHE_SIZE^2 RAM cost. */
 #define LV_DRAW_SW_SHADOW_CACHE_SIZE 0
 
 /** Set number of maximally-cached circle data.
 *  The circumference of 1/4 circle are saved for anti-aliasing.
 *  `radius * 4` bytes are used per circle (the most often used radiuses are saved).
 *  - 0: disables caching */
 #define LV_DRAW_SW_CIRCLE_CACHE_SIZE 4
 #endif
 
 #define  LV_USE_DRAW_SW_ASM     LV_DRAW_SW_ASM_NONE
 
 #if LV_USE_DRAW_SW_ASM == LV_DRAW_SW_ASM_CUSTOM
 #define  LV_DRAW_SW_ASM_CUSTOM_INCLUDE ""
 #endif
 
 /** Enable drawing complex gradients in software: linear at an angle, radial or conical */
 #define LV_USE_DRAW_SW_COMPLEX_GRADIENTS    0
 #endif
 
 /*Use TSi's aka (Think Silicon) NemaGFX */
 #define LV_USE_NEMA_GFX 0
 
 #if LV_USE_NEMA_GFX
 /** Select which NemaGFX HAL to use. Possible options:
 * - LV_NEMA_HAL_CUSTOM
 * - LV_NEMA_HAL_STM32 */
 #define LV_USE_NEMA_HAL LV_NEMA_HAL_CUSTOM
 #if LV_USE_NEMA_HAL == LV_NEMA_HAL_STM32
 #define LV_NEMA_STM32_HAL_INCLUDE <stm32u5xx_hal.h>
 #endif
 
 /*Enable Vector Graphics Operations. Available only if NemaVG library is present*/
 #define LV_USE_NEMA_VG 0
 #if LV_USE_NEMA_VG
 /*Define application's resolution used for VG related buffer allocation */
 #define LV_NEMA_GFX_MAX_RESX 800
 #define LV_NEMA_GFX_MAX_RESY 600
 #endif
 #endif
 
 /** Use NXP's VG-Lite GPU on iMX RTxxx platforms. */
 #define LV_USE_DRAW_VGLITE 0
 
 #if LV_USE_DRAW_VGLITE
 /** Enable blit quality degradation workaround recommended for screen's dimension > 352 pixels. */
 #define LV_USE_VGLITE_BLIT_SPLIT 0
 
 #if LV_USE_OS
 /** Use additional draw thread for VG-Lite processing. */
 #define LV_USE_VGLITE_DRAW_THREAD 1
 
 #if LV_USE_VGLITE_DRAW_THREAD
 /** Enable VGLite draw async. Queue multiple tasks and flash them once to the GPU. */
 #define LV_USE_VGLITE_DRAW_ASYNC 1
 #endif
 #endif
 
 /** Enable VGLite asserts. */
 #define LV_USE_VGLITE_ASSERT 0
 #endif
 
 /** Use NXP's PXP on iMX RTxxx platforms. */
 #define LV_USE_PXP 0
 
 #if LV_USE_PXP
 /** Use PXP for drawing.*/
 #define LV_USE_DRAW_PXP 1
 
 /** Use PXP to rotate display.*/
 #define LV_USE_ROTATE_PXP 0
 
 #if LV_USE_DRAW_PXP && LV_USE_OS
 /** Use additional draw thread for PXP processing.*/
 #define LV_USE_PXP_DRAW_THREAD 1
 #endif
 
 /** Enable PXP asserts. */
 #define LV_USE_PXP_ASSERT 0
 #endif
 
 /** Use Renesas Dave2D on RA  platforms. */
 #define LV_USE_DRAW_DAVE2D 0
 
 /** Draw using cached SDL textures*/
 #define LV_USE_DRAW_SDL 0
 
 /** Use VG-Lite GPU. */
 #define LV_USE_DRAW_VG_LITE 0
 
 #if LV_USE_DRAW_VG_LITE
 /** Enable VG-Lite custom external 'gpu_init()' function */
 #define LV_VG_LITE_USE_GPU_INIT 0
 
 /** Enable VG-Lite assert. */
 #define LV_VG_LITE_USE_ASSERT 0
 
 /** VG-Lite flush commit trigger threshold. GPU will try to batch these many draw tasks. */
 #define LV_VG_LITE_FLUSH_MAX_COUNT 8
 
 /** Enable border to simulate shadow.
 *  NOTE: which usually improves performance,
 *  but does not guarantee the same rendering quality as the software. */
 #define LV_VG_LITE_USE_BOX_SHADOW 0
 
 /** VG-Lite gradient maximum cache number.
 *  @NOTE  The memory usage of a single gradient image is 4K bytes. */
 #define LV_VG_LITE_GRAD_CACHE_CNT 32
 
 /** VG-Lite stroke maximum cache number. */
 #define LV_VG_LITE_STROKE_CACHE_CNT 32
 #endif
 
 /** Accelerate blends, fills, etc. with STM32 DMA2D */
 #define LV_USE_DRAW_DMA2D 0
 
 #if LV_USE_DRAW_DMA2D
 #define LV_DRAW_DMA2D_HAL_INCLUDE "stm32h7xx_hal.h"
 
 /* if enabled, the user is required to call `lv_draw_dma2d_transfer_complete_interrupt_handler`
 * upon receiving the DMA2D global interrupt
 */
 #define LV_USE_DRAW_DMA2D_INTERRUPT 0
 #endif
 
 /** Draw using cached OpenGLES textures */
 #define LV_USE_DRAW_OPENGLES 0
 
 /*=======================
 * FEATURE CONFIGURATION
 *=======================*/
 
 /*-------------
 * Logging
 *-----------*/
 
 /** Enable log module */
 #define LV_USE_LOG 0
 #if LV_USE_LOG
 /** Set value to one of the following levels of logging detail:
 *  - LV_LOG_LEVEL_TRACE    Log detailed information.
 *  - LV_LOG_LEVEL_INFO     Log important events.
 *  - LV_LOG_LEVEL_WARN     Log if something unwanted happened but didn't cause a problem.
 *  - LV_LOG_LEVEL_ERROR    Log only critical issues, when system may fail.
 *  - LV_LOG_LEVEL_USER     Log only custom log messages added by the user.
 *  - LV_LOG_LEVEL_NONE     Do not log anything. */
 #define LV_LOG_LEVEL LV_LOG_LEVEL_INFO
 
 /** - 1: Print log with 'printf';
 *  - 0: User needs to register a callback with `lv_log_register_print_cb()`. */
 #define LV_LOG_PRINTF 1
 
 /** Set callback to print logs.
 *  E.g `my_print`. The prototype should be `void my_print(lv_log_level_t level, const char * buf)`.
 *  Can be overwritten by `lv_log_register_print_cb`. */
 //#define LV_LOG_PRINT_CB
 
 /** - 1: Enable printing timestamp;
 *  - 0: Disable printing timestamp. */
 #define LV_LOG_USE_TIMESTAMP 1
 
 /** - 1: Print file and line number of the log;
 *  - 0: Do not print file and line number of the log. */
 #define LV_LOG_USE_FILE_LINE 1
 
 /* Enable/disable LV_LOG_TRACE in modules that produces a huge number of logs. */
 #define LV_LOG_TRACE_MEM        1   /**< Enable/disable trace logs in memory operations. */
 #define LV_LOG_TRACE_TIMER      1   /**< Enable/disable trace logs in timer operations. */
 #define LV_LOG_TRACE_INDEV      1   /**< Enable/disable trace logs in input device operations. */
 #define LV_LOG_TRACE_DISP_REFR  1   /**< Enable/disable trace logs in display re-draw operations. */
 #define LV_LOG_TRACE_EVENT      1   /**< Enable/disable trace logs in event dispatch logic. */
 #define LV_LOG_TRACE_OBJ_CREATE 1   /**< Enable/disable trace logs in object creation (core `obj` creation plus every widget). */
 #define LV_LOG_TRACE_LAYOUT     1   /**< Enable/disable trace logs in flex- and grid-layout operations. */
 #define LV_LOG_TRACE_ANIM       1   /**< Enable/disable trace logs in animation logic. */
 #define LV_LOG_TRACE_CACHE      1   /**< Enable/disable trace logs in cache operations. */
 #endif  /*LV_USE_LOG*/
 
 /*-------------
 * Asserts
 *-----------*/
 
 /* Enable assertion failures if an operation fails or invalid data is found.
 * If LV_USE_LOG is enabled, an error message will be printed on failure. */
 #define LV_USE_ASSERT_NULL          1   /**< Check if the parameter is NULL. (Very fast, recommended) */
 #define LV_USE_ASSERT_MALLOC        1   /**< Checks is the memory is successfully allocated or no. (Very fast, recommended) */
 #define LV_USE_ASSERT_STYLE         0   /**< Check if the styles are properly initialized. (Very fast, recommended) */
 #define LV_USE_ASSERT_MEM_INTEGRITY 0   /**< Check the integrity of `lv_mem` after critical operations. (Slow) */
 #define LV_USE_ASSERT_OBJ           0   /**< Check the object's type and existence (e.g. not deleted). (Slow) */
 
 /** Add a custom handler when assert happens e.g. to restart MCU. */
 #define LV_ASSERT_HANDLER_INCLUDE <stdint.h>
 #define LV_ASSERT_HANDLER while(1);     /**< Halt by default */
 
 /*-------------
 * Debug
 *-----------*/
 
 /** 1: Draw random colored rectangles over the redrawn areas. */
 #define LV_USE_REFR_DEBUG 0
 
 /** 1: Draw a red overlay for ARGB layers and a green overlay for RGB layers*/
 #define LV_USE_LAYER_DEBUG 0
 
 /** 1: Adds the following behaviors for debugging:
 *  - Draw overlays with different colors for each draw_unit's tasks.
 *  - Draw index number of draw unit on white background.
 *  - For layers, draws index number of draw unit on black background. */
 #define LV_USE_PARALLEL_DRAW_DEBUG 0
 
 /*-------------
 * Others
 *-----------*/
 
 #define LV_ENABLE_GLOBAL_CUSTOM 0
 #if LV_ENABLE_GLOBAL_CUSTOM
 /** Header to include for custom 'lv_global' function" */
 #define LV_GLOBAL_CUSTOM_INCLUDE <stdint.h>
 #endif
 
 /** Default cache size in bytes.
 *  Used by image decoders such as `lv_lodepng` to keep the decoded image in memory.
 *  If size is not set to 0, the decoder will fail to decode when the cache is full.
 *  If size is 0, the cache function is not enabled and the decoded memory will be
 *  released immediately after use. */
 #define LV_CACHE_DEF_SIZE       0
 
 /** Default number of image header cache entries. The cache is used to store the headers of images
 *  The main logic is like `LV_CACHE_DEF_SIZE` but for image headers. */
 #define LV_IMAGE_HEADER_CACHE_DEF_CNT 0
 
 /** Number of stops allowed per gradient. Increase this to allow more stops.
 *  This adds (sizeof(lv_color_t) + 1) bytes per additional stop. */
 #define LV_GRADIENT_MAX_STOPS   2
 
 /** Adjust color mix functions rounding. GPUs might calculate color mix (blending) differently.
 *  - 0:   round down,
 *  - 64:  round up from x.75,
 *  - 128: round up from half,
 *  - 192: round up from x.25,
 *  - 254: round up */
 #define LV_COLOR_MIX_ROUND_OFS  0
 
 /** Add 2 x 32-bit variables to each `lv_obj_t` to speed up getting style properties */
 #define LV_OBJ_STYLE_CACHE      0
 
 /** Add `id` field to `lv_obj_t` */
 #define LV_USE_OBJ_ID           0
 
 /** Automatically assign an ID when obj is created */
 #define LV_OBJ_ID_AUTO_ASSIGN   LV_USE_OBJ_ID
 
 /** Use builtin obj ID handler functions:
 * - lv_obj_assign_id:       Called when a widget is created. Use a separate counter for each widget class as an ID.
 * - lv_obj_id_compare:      Compare the ID to decide if it matches with a requested value.
 * - lv_obj_stringify_id:    Return string-ified identifier, e.g. "button3".
 * - lv_obj_free_id:         Does nothing, as there is no memory allocation for the ID.
 * When disabled these functions needs to be implemented by the user.*/
 #define LV_USE_OBJ_ID_BUILTIN   1
 
 /** Use obj property set/get API. */
 #define LV_USE_OBJ_PROPERTY 0
 
 /** Enable property name support. */
 #define LV_USE_OBJ_PROPERTY_NAME 1
 
 /* Use VG-Lite Simulator.
 * - Requires: LV_USE_THORVG_INTERNAL or LV_USE_THORVG_EXTERNAL */
 #define LV_USE_VG_LITE_THORVG  0
 
 #if LV_USE_VG_LITE_THORVG
 /** Enable LVGL's blend mode support */
 #define LV_VG_LITE_THORVG_LVGL_BLEND_SUPPORT 0
 
 /** Enable YUV color format support */
 #define LV_VG_LITE_THORVG_YUV_SUPPORT 0
 
 /** Enable Linear gradient extension support */
 #define LV_VG_LITE_THORVG_LINEAR_GRADIENT_EXT_SUPPORT 0
 
 /** Enable alignment on 16 pixels */
 #define LV_VG_LITE_THORVG_16PIXELS_ALIGN 1
 
 /** Buffer address alignment */
 #define LV_VG_LITE_THORVG_BUF_ADDR_ALIGN 64
 
 /** Enable multi-thread render */
 #define LV_VG_LITE_THORVG_THREAD_RENDER 0
 #endif
 
 /* Enable the multi-touch gesture recognition feature */
 /* Gesture recognition requires the use of floats */
 #define LV_USE_GESTURE_RECOGNITION 0
 
 /*=====================
 *  COMPILER SETTINGS
 *====================*/
 
 /** For big endian systems set to 1 */
 #define LV_BIG_ENDIAN_SYSTEM 0
 
 /** Define a custom attribute for `lv_tick_inc` function */
 #define LV_ATTRIBUTE_TICK_INC
 
 /** Define a custom attribute for `lv_timer_handler` function */
 #define LV_ATTRIBUTE_TIMER_HANDLER
 
 /** Define a custom attribute for `lv_display_flush_ready` function */
 #define LV_ATTRIBUTE_FLUSH_READY
 
 /** Align VG_LITE buffers on this number of bytes.
 *  @note  vglite_src_buf_aligned() uses this value to validate alignment of passed buffer pointers. */
 #define LV_ATTRIBUTE_MEM_ALIGN_SIZE 1
 
 /** Will be added where memory needs to be aligned (with -Os data might not be aligned to boundary by default).
 *  E.g. __attribute__((aligned(4)))*/
 #define LV_ATTRIBUTE_MEM_ALIGN
 
 /** Attribute to mark large constant arrays, for example for font bitmaps */
 #define LV_ATTRIBUTE_LARGE_CONST
 
 /** Compiler prefix for a large array declaration in RAM */
 #define LV_ATTRIBUTE_LARGE_RAM_ARRAY
 
 /** Place performance critical functions into a faster memory (e.g RAM) */
 #define LV_ATTRIBUTE_FAST_MEM
 
 /** Export integer constant to binding. This macro is used with constants in the form of LV_<CONST> that
 *  should also appear on LVGL binding API such as MicroPython. */
 #define LV_EXPORT_CONST_INT(int_value) struct _silence_gcc_warning  /**< The default value just prevents GCC warning */
 
 /** Prefix all global extern data with this */
 #define LV_ATTRIBUTE_EXTERN_DATA
 
 /** Use `float` as `lv_value_precise_t` */
 #define LV_USE_FLOAT            0
 
 /** Enable matrix support
 *  - Requires `LV_USE_FLOAT = 1` */
 #define LV_USE_MATRIX           0
 
 /** Include `lvgl_private.h` in `lvgl.h` to access internal data and functions by default */
 #define LV_USE_PRIVATE_API                0
 
 /*==================
 *   FONT USAGE
 *===================*/
 
 /* Montserrat fonts with ASCII range and some symbols using bpp = 4
 * https://fonts.google.com/specimen/Montserrat */
 #define LV_FONT_MONTSERRAT_8  0
 #define LV_FONT_MONTSERRAT_10 0
 #define LV_FONT_MONTSERRAT_12 1
 #define LV_FONT_MONTSERRAT_14 1
 #define LV_FONT_MONTSERRAT_16 1
 #define LV_FONT_MONTSERRAT_18 1
 #define LV_FONT_MONTSERRAT_20 1
 #define LV_FONT_MONTSERRAT_22 0
 #define LV_FONT_MONTSERRAT_24 1
 #define LV_FONT_MONTSERRAT_26 1
 #define LV_FONT_MONTSERRAT_28 0
 #define LV_FONT_MONTSERRAT_30 0
 #define LV_FONT_MONTSERRAT_32 0
 #define LV_FONT_MONTSERRAT_34 0
 #define LV_FONT_MONTSERRAT_36 0
 #define LV_FONT_MONTSERRAT_38 0
 #define LV_FONT_MONTSERRAT_40 0
 #define LV_FONT_MONTSERRAT_42 0
 #define LV_FONT_MONTSERRAT_44 0
 #define LV_FONT_MONTSERRAT_46 0
 #define LV_FONT_MONTSERRAT_48 0
 
 /* Demonstrate special features */
 #define LV_FONT_MONTSERRAT_28_COMPRESSED 0  /**< bpp = 3 */
 #define LV_FONT_DEJAVU_16_PERSIAN_HEBREW 0  /**< Hebrew, Arabic, Persian letters and all their forms */
 #define LV_FONT_SIMSUN_14_CJK            0  /**< 1000 most common CJK radicals */
 #define LV_FONT_SIMSUN_16_CJK            0  /**< 1000 most common CJK radicals */
 
 /** Pixel perfect monospaced fonts */
 #define LV_FONT_UNSCII_8  0
 #define LV_FONT_UNSCII_16 0
 
 /** Optionally declare custom fonts here.
 *
 *  You can use any of these fonts as the default font too and they will be available
 *  globally.  Example:
 *
 *  @code
 *  #define LV_FONT_CUSTOM_DECLARE   LV_FONT_DECLARE(my_font_1) LV_FONT_DECLARE(my_font_2)
 *  @endcode
 */
 #define LV_FONT_CUSTOM_DECLARE
 
 /** Always set a default font */
 #define LV_FONT_DEFAULT &lv_font_montserrat_14
 
 /** Enable handling large font and/or fonts with a lot of characters.
 *  The limit depends on the font size, font face and bpp.
 *  A compiler error will be triggered if a font needs it. */
 #define LV_FONT_FMT_TXT_LARGE 0
 
 /** Enables/disables support for compressed fonts. */
 #define LV_USE_FONT_COMPRESSED 1
 
 /** Enable drawing placeholders when glyph dsc is not found. */
 #define LV_USE_FONT_PLACEHOLDER 1
 
 /*=================
 *  TEXT SETTINGS
 *=================*/
 
 /**
 * Select a character encoding for strings.
 * Your IDE or editor should have the same character encoding.
 * - LV_TXT_ENC_UTF8
 * - LV_TXT_ENC_ASCII
 */
 #define LV_TXT_ENC LV_TXT_ENC_UTF8
 
 /** While rendering text strings, break (wrap) text on these chars. */
 #define LV_TXT_BREAK_CHARS " ,.;:-_)]}"
 
 /** If a word is at least this long, will break wherever "prettiest".
 *  To disable, set to a value <= 0. */
 #define LV_TXT_LINE_BREAK_LONG_LEN 0
 
 /** Minimum number of characters in a long word to put on a line before a break.
 *  Depends on LV_TXT_LINE_BREAK_LONG_LEN. */
 #define LV_TXT_LINE_BREAK_LONG_PRE_MIN_LEN 3
 
 /** Minimum number of characters in a long word to put on a line after a break.
 *  Depends on LV_TXT_LINE_BREAK_LONG_LEN. */
 #define LV_TXT_LINE_BREAK_LONG_POST_MIN_LEN 3
 
 /** Support bidirectional text. Allows mixing Left-to-Right and Right-to-Left text.
 *  The direction will be processed according to the Unicode Bidirectional Algorithm:
 *  https://www.w3.org/International/articles/inline-bidi-markup/uba-basics */
 #define LV_USE_BIDI 0
 #if LV_USE_BIDI
 /*Set the default direction. Supported values:
 *`LV_BASE_DIR_LTR` Left-to-Right
 *`LV_BASE_DIR_RTL` Right-to-Left
 *`LV_BASE_DIR_AUTO` detect text base direction*/
 #define LV_BIDI_BASE_DIR_DEF LV_BASE_DIR_AUTO
 #endif
 
 /** Enable Arabic/Persian processing
 *  In these languages characters should be replaced with another form based on their position in the text */
 #define LV_USE_ARABIC_PERSIAN_CHARS 0
 
 /*The control character to use for signaling text recoloring*/
 #define LV_TXT_COLOR_CMD "#"
 
 /*==================
 * WIDGETS
 *================*/
 /* Documentation for widgets can be found here: https://docs.lvgl.io/latest/en/html/widgets/index.html . */
 
 /** 1: Causes these widgets to be given default values at creation time.
 *  - lv_buttonmatrix_t:  Get default maps:  {"Btn1", "Btn2", "Btn3", "\n", "Btn4", "Btn5", ""}, else map not set.
 *  - lv_checkbox_t    :  String label set to "Check box", else set to empty string.
 *  - lv_dropdown_t    :  Options set to "Option 1", "Option 2", "Option 3", else no values are set.
 *  - lv_roller_t      :  Options set to "Option 1", "Option 2", "Option 3", "Option 4", "Option 5", else no values are set.
 *  - lv_label_t       :  Text set to "Text", else empty string.
 * */
 #define LV_WIDGETS_HAS_DEFAULT_VALUE  1
 
 #define LV_USE_ANIMIMG    1
 
 #define LV_USE_ARC        1
 
 #define LV_USE_BAR        1
 
 #define LV_USE_BUTTON        1
 
 #define LV_USE_BUTTONMATRIX  1
 
 #define LV_USE_CALENDAR   1
 #if LV_USE_CALENDAR
 #define LV_CALENDAR_WEEK_STARTS_MONDAY 0
 #if LV_CALENDAR_WEEK_STARTS_MONDAY
 #define LV_CALENDAR_DEFAULT_DAY_NAMES {"Mo", "Tu", "We", "Th", "Fr", "Sa", "Su"}
 #else
 #define LV_CALENDAR_DEFAULT_DAY_NAMES {"Su", "Mo", "Tu", "We", "Th", "Fr", "Sa"}
 #endif
 
 #define LV_CALENDAR_DEFAULT_MONTH_NAMES {"January", "February", "March",  "April", "May",  "June", "July", "August", "September", "October", "November", "December"}
 #define LV_USE_CALENDAR_HEADER_ARROW 1
 #define LV_USE_CALENDAR_HEADER_DROPDOWN 1
 #define LV_USE_CALENDAR_CHINESE 0
 #endif  /*LV_USE_CALENDAR*/
 
 #define LV_USE_CANVAS     1
 
 #define LV_USE_CHART      1
 
 #define LV_USE_CHECKBOX   1
 
 #define LV_USE_DROPDOWN   1   /**< Requires: lv_label */
 
 #define LV_USE_IMAGE      1   /**< Requires: lv_label */
 
 #define LV_USE_IMAGEBUTTON     1
 
 #define LV_USE_KEYBOARD   1
 
 #define LV_USE_LABEL      1
 #if LV_USE_LABEL
 #define LV_LABEL_TEXT_SELECTION 1   /**< Enable selecting text of the label */
 #define LV_LABEL_LONG_TXT_HINT 1    /**< Store some extra info in labels to speed up drawing of very long text */
 #define LV_LABEL_WAIT_CHAR_COUNT 3  /**< The count of wait chart */
 #endif
 
 #define LV_USE_LED        1
 
 #define LV_USE_LINE       1
 
 #define LV_USE_LIST       1
 
 #define LV_USE_LOTTIE     0  /**< Requires: lv_canvas, thorvg */
 
 #define LV_USE_MENU       1
 
 #define LV_USE_MSGBOX     1
 
 #define LV_USE_ROLLER     1   /**< Requires: lv_label */
 
 #define LV_USE_SCALE      1
 
 #define LV_USE_SLIDER     1   /**< Requires: lv_bar */
 
 #define LV_USE_SPAN       1
 #if LV_USE_SPAN
 /** A line of text can contain this maximum number of span descriptors. */
 #define LV_SPAN_SNIPPET_STACK_SIZE 64
 #endif
 
 #define LV_USE_SPINBOX    1
 
 #define LV_USE_SPINNER    1
 
 #define LV_USE_SWITCH     1
 
 #define LV_USE_TABLE      1
 
 #define LV_USE_TABVIEW    1
 
 #define LV_USE_TEXTAREA   1   /**< Requires: lv_label */
 #if LV_USE_TEXTAREA != 0
 #define LV_TEXTAREA_DEF_PWD_SHOW_TIME 1500    /**< [ms] */
 #endif
 
 #define LV_USE_TILEVIEW   1
 
 #define LV_USE_WIN        1
 
 /*==================
 * THEMES
 *==================*/
 /* Documentation for themes can be found here: https://docs.lvgl.io/master/overview/style.html#themes . */
 
 /** A simple, impressive and very complete theme */
 #define LV_USE_THEME_DEFAULT 1
 #if LV_USE_THEME_DEFAULT
 /** 0: Light mode; 1: Dark mode */
 #define LV_THEME_DEFAULT_DARK 0
 
 /** 1: Enable grow on press */
 #define LV_THEME_DEFAULT_GROW 1
 
 /** Default transition time in ms. */
 #define LV_THEME_DEFAULT_TRANSITION_TIME 80
 #endif /*LV_USE_THEME_DEFAULT*/
 
 /** A very simple theme that is a good starting point for a custom theme */
 #define LV_USE_THEME_SIMPLE 1
 
 /** A theme designed for monochrome displays */
 #define LV_USE_THEME_MONO 1
 
 /*==================
 * LAYOUTS
 *==================*/
 /* Documentation for layouts can be found here: https://docs.lvgl.io/master/layouts/index.html . */
 
 /** A layout similar to Flexbox in CSS. */
 #define LV_USE_FLEX 1
 
 /** A layout similar to Grid in CSS. */
 #define LV_USE_GRID 1
 
 /*====================
 * 3RD PARTS LIBRARIES
 *====================*/
 /* Documentation for libraries can be found here: https://docs.lvgl.io/master/libs/index.html . */
 
 /* File system interfaces for common APIs */
 
 /** Setting a default driver letter allows skipping the driver prefix in filepaths. */
 #define LV_FS_DEFAULT_DRIVER_LETTER '\0'
 
 /** API for fopen, fread, etc. */
 #define LV_USE_FS_STDIO 0
 #if LV_USE_FS_STDIO
 #define LV_FS_STDIO_LETTER '\0'     /**< Set an upper cased letter on which the drive will accessible (e.g. 'A') */
 #define LV_FS_STDIO_PATH ""         /**< Set the working directory. File/directory paths will be appended to it. */
 #define LV_FS_STDIO_CACHE_SIZE 0    /**< >0 to cache this number of bytes in lv_fs_read() */
 #endif
 
 /** API for open, read, etc. */
 #define LV_USE_FS_POSIX 0
 #if LV_USE_FS_POSIX
 #define LV_FS_POSIX_LETTER '\0'     /**< Set an upper cased letter on which the drive will accessible (e.g. 'A') */
 #define LV_FS_POSIX_PATH ""         /**< Set the working directory. File/directory paths will be appended to it. */
 #define LV_FS_POSIX_CACHE_SIZE 0    /**< >0 to cache this number of bytes in lv_fs_read() */
 #endif
 
 /** API for CreateFile, ReadFile, etc. */
 #define LV_USE_FS_WIN32 0
 #if LV_USE_FS_WIN32
 #define LV_FS_WIN32_LETTER '\0'     /**< Set an upper cased letter on which the drive will accessible (e.g. 'A') */
 #define LV_FS_WIN32_PATH ""         /**< Set the working directory. File/directory paths will be appended to it. */
 #define LV_FS_WIN32_CACHE_SIZE 0    /**< >0 to cache this number of bytes in lv_fs_read() */
 #endif
 
 /** API for FATFS (needs to be added separately). Uses f_open, f_read, etc. */
 #define LV_USE_FS_FATFS 0
 #if LV_USE_FS_FATFS
 #define LV_FS_FATFS_LETTER '\0'     /**< Set an upper cased letter on which the drive will accessible (e.g. 'A') */
 #define LV_FS_FATFS_PATH ""         /**< Set the working directory. File/directory paths will be appended to it. */
 #define LV_FS_FATFS_CACHE_SIZE 0    /**< >0 to cache this number of bytes in lv_fs_read() */
 #endif
 
 /** API for memory-mapped file access. */
 #define LV_USE_FS_MEMFS 0
 #if LV_USE_FS_MEMFS
 #define LV_FS_MEMFS_LETTER '\0'     /**< Set an upper cased letter on which the drive will accessible (e.g. 'A') */
 #endif
 
 /** API for LittleFs. */
 #define LV_USE_FS_LITTLEFS 0
 #if LV_USE_FS_LITTLEFS
 #define LV_FS_LITTLEFS_LETTER '\0'  /**< Set an upper cased letter on which the drive will accessible (e.g. 'A') */
 #define LV_FS_LITTLEFS_PATH ""         /**< Set the working directory. File/directory paths will be appended to it. */
 #endif
 
 /** API for Arduino LittleFs. */
 #define LV_USE_FS_ARDUINO_ESP_LITTLEFS 0
 #if LV_USE_FS_ARDUINO_ESP_LITTLEFS
 #define LV_FS_ARDUINO_ESP_LITTLEFS_LETTER '\0'     /**< Set an upper cased letter on which the drive will accessible (e.g. 'A') */
 #define LV_FS_ARDUINO_ESP_LITTLEFS_PATH ""         /**< Set the working directory. File/directory paths will be appended to it. */
 #endif
 
 /** API for Arduino Sd. */
 #define LV_USE_FS_ARDUINO_SD 0
 #if LV_USE_FS_ARDUINO_SD
 #define LV_FS_ARDUINO_SD_LETTER '\0'          /**< Set an upper cased letter on which the drive will accessible (e.g. 'A') */
 #define LV_FS_ARDUINO_SD_PATH ""         /**< Set the working directory. File/directory paths will be appended to it. */
 #endif
 
 /** API for UEFI */
 #define LV_USE_FS_UEFI 0
 #if LV_USE_FS_UEFI
 #define LV_FS_UEFI_LETTER '\0'          /**< Set an upper cased letter on which the drive will accessible (e.g. 'A') */
 #endif
 
 /** LODEPNG decoder library */
 #define LV_USE_LODEPNG 0
 
 /** PNG decoder(libpng) library */
 #define LV_USE_LIBPNG 0
 
 /** BMP decoder library */
 #define LV_USE_BMP 0
 
 /** JPG + split JPG decoder library.
 *  Split JPG is a custom format optimized for embedded systems. */
 #define LV_USE_TJPGD 0
 
 /** libjpeg-turbo decoder library.
 *  - Supports complete JPEG specifications and high-performance JPEG decoding. */
 #define LV_USE_LIBJPEG_TURBO 0
 
 /** GIF decoder library */
 #define LV_USE_GIF 1
 #if LV_USE_GIF
 /** GIF decoder accelerate */
 #define LV_GIF_CACHE_DECODE_DATA 0
 #endif
 
 
 /** Decode bin images to RAM */
 #define LV_BIN_DECODER_RAM_LOAD 0
 
 /** RLE decompress library */
 #define LV_USE_RLE 0
 
 /** QR code library */
 #define LV_USE_QRCODE 0
 
 /** Barcode code library */
 #define LV_USE_BARCODE 0
 
 /** FreeType library */
 #define LV_USE_FREETYPE 0
 #if LV_USE_FREETYPE
 /** Let FreeType use LVGL memory and file porting */
 #define LV_FREETYPE_USE_LVGL_PORT 0
 
 /** Cache count of glyphs in FreeType, i.e. number of glyphs that can be cached.
 *  The higher the value, the more memory will be used. */
 #define LV_FREETYPE_CACHE_FT_GLYPH_CNT 256
 #endif
 
 /** Built-in TTF decoder */
 #define LV_USE_TINY_TTF 0
 #if LV_USE_TINY_TTF
 /* Enable loading TTF data from files */
 #define LV_TINY_TTF_FILE_SUPPORT 0
 #define LV_TINY_TTF_CACHE_GLYPH_CNT 256
 #endif
 
 /** Rlottie library */
 #define LV_USE_RLOTTIE 0
 
 /** Enable Vector Graphic APIs
 *  - Requires `LV_USE_MATRIX = 1` */
 #define LV_USE_VECTOR_GRAPHIC  0
 
 /** Enable ThorVG (vector graphics library) from the src/libs folder */
 #define LV_USE_THORVG_INTERNAL 0
 
 /** Enable ThorVG by assuming that its installed and linked to the project */
 #define LV_USE_THORVG_EXTERNAL 0
 
 /** Use lvgl built-in LZ4 lib */
 #define LV_USE_LZ4_INTERNAL  0
 
 /** Use external LZ4 library */
 #define LV_USE_LZ4_EXTERNAL  0
 
 /*SVG library
 *  - Requires `LV_USE_VECTOR_GRAPHIC = 1` */
 #define LV_USE_SVG 0
 #define LV_USE_SVG_ANIMATION 0
 #define LV_USE_SVG_DEBUG 0
 
 /** FFmpeg library for image decoding and playing videos.
 *  Supports all major image formats so do not enable other image decoder with it. */
 #define LV_USE_FFMPEG 0
 #if LV_USE_FFMPEG
 /** Dump input information to stderr */
 #define LV_FFMPEG_DUMP_FORMAT 0
 /** Use lvgl file path in FFmpeg Player widget
 *  You won't be able to open URLs after enabling this feature.
 *  Note that FFmpeg image decoder will always use lvgl file system. */
 #define LV_FFMPEG_PLAYER_USE_LV_FS 0
 #endif
 
 /*==================
 * OTHERS
 *==================*/
 /* Documentation for several of the below items can be found here: https://docs.lvgl.io/master/others/index.html . */
 
 /** 1: Enable API to take snapshot for object */
 #define LV_USE_SNAPSHOT 0
 
 /** 1: Enable system monitor component */
 #define LV_USE_SYSMON   1
 #if LV_USE_SYSMON
 /** Get the idle percentage. E.g. uint32_t my_get_idle(void); */
 #define LV_SYSMON_GET_IDLE lv_timer_get_idle
 
 /** 1: Show CPU usage and FPS count.
 *  - Requires `LV_USE_SYSMON = 1` */
 #define LV_USE_PERF_MONITOR 1
 #if LV_USE_PERF_MONITOR
 #define LV_USE_PERF_MONITOR_POS LV_ALIGN_BOTTOM_RIGHT
 
 /** 0: Displays performance data on the screen; 1: Prints performance data using log. */
 #define LV_USE_PERF_MONITOR_LOG_MODE 0
 #endif
 
 /** 1: Show used memory and memory fragmentation.
 *     - Requires `LV_USE_STDLIB_MALLOC = LV_STDLIB_BUILTIN`
 *     - Requires `LV_USE_SYSMON = 1`*/
 #define LV_USE_MEM_MONITOR 1
 #if LV_USE_MEM_MONITOR
 #define LV_USE_MEM_MONITOR_POS LV_ALIGN_BOTTOM_LEFT
 #endif
 #endif /*LV_USE_SYSMON*/
 
 /** 1: Enable runtime performance profiler */
 #define LV_USE_PROFILER 0
 #if LV_USE_PROFILER
 /** 1: Enable the built-in profiler */
 #define LV_USE_PROFILER_BUILTIN 1
 #if LV_USE_PROFILER_BUILTIN
 /** Default profiler trace buffer size */
 #define LV_PROFILER_BUILTIN_BUF_SIZE (16 * 1024)     /**< [bytes] */
 #endif
 
 /** Header to include for profiler */
 #define LV_PROFILER_INCLUDE "lvgl/src/misc/lv_profiler_builtin.h"
 
 /** Profiler start point function */
 #define LV_PROFILER_BEGIN    LV_PROFILER_BUILTIN_BEGIN
 
 /** Profiler end point function */
 #define LV_PROFILER_END      LV_PROFILER_BUILTIN_END
 
 /** Profiler start point function with custom tag */
 #define LV_PROFILER_BEGIN_TAG LV_PROFILER_BUILTIN_BEGIN_TAG
 
 /** Profiler end point function with custom tag */
 #define LV_PROFILER_END_TAG   LV_PROFILER_BUILTIN_END_TAG
 
 /*Enable layout profiler*/
 #define LV_PROFILER_LAYOUT 1
 
 /*Enable disp refr profiler*/
 #define LV_PROFILER_REFR 1
 
 /*Enable draw profiler*/
 #define LV_PROFILER_DRAW 1
 
 /*Enable indev profiler*/
 #define LV_PROFILER_INDEV 1
 
 /*Enable decoder profiler*/
 #define LV_PROFILER_DECODER 1
 
 /*Enable font profiler*/
 #define LV_PROFILER_FONT 1
 
 /*Enable fs profiler*/
 #define LV_PROFILER_FS 1
 
 /*Enable style profiler*/
 #define LV_PROFILER_STYLE 0
 
 /*Enable timer profiler*/
 #define LV_PROFILER_TIMER 1
 
 /*Enable cache profiler*/
 #define LV_PROFILER_CACHE 1
 
 /*Enable event profiler*/
 #define LV_PROFILER_EVENT 1
 #endif
 
 /** 1: Enable Monkey test */
 #define LV_USE_MONKEY 0
 
 /** 1: Enable grid navigation */
 #define LV_USE_GRIDNAV 0
 
 /** 1: Enable `lv_obj` fragment logic */
 #define LV_USE_FRAGMENT 0
 
 /** 1: Support using images as font in label or span widgets */
 #define LV_USE_IMGFONT 0
 
 /** 1: Enable an observer pattern implementation */
 #define LV_USE_OBSERVER 1
 
 /** 1: Enable Pinyin input method
 *  - Requires: lv_keyboard */
 #define LV_USE_IME_PINYIN 0
 #if LV_USE_IME_PINYIN
 /** 1: Use default thesaurus.
 *  @note  If you do not use the default thesaurus, be sure to use `lv_ime_pinyin` after setting the thesaurus. */
 #define LV_IME_PINYIN_USE_DEFAULT_DICT 1
 /** Set maximum number of candidate panels that can be displayed.
 *  @note  This needs to be adjusted according to size of screen. */
 #define LV_IME_PINYIN_CAND_TEXT_NUM 6
 
 /** Use 9-key input (k9). */
 #define LV_IME_PINYIN_USE_K9_MODE      1
 #if LV_IME_PINYIN_USE_K9_MODE == 1
 #define LV_IME_PINYIN_K9_CAND_TEXT_NUM 3
 #endif /*LV_IME_PINYIN_USE_K9_MODE*/
 #endif
 
 /** 1: Enable file explorer.
 *  - Requires: lv_table */
 #define LV_USE_FILE_EXPLORER                     0
 #if LV_USE_FILE_EXPLORER
 /** Maximum length of path */
 #define LV_FILE_EXPLORER_PATH_MAX_LEN        (128)
 /** Quick access bar, 1:use, 0:do not use.
 *  - Requires: lv_list */
 #define LV_FILE_EXPLORER_QUICK_ACCESS        1
 #endif
 
 /** 1: Enable freetype font manager
 *  - Requires: LV_USE_FREETYPE */
 #define LV_USE_FONT_MANAGER                     0
 #if LV_USE_FONT_MANAGER
 
 /**Font manager name max length*/
 #define LV_FONT_MANAGER_NAME_MAX_LEN            32
 
 #endif
 
 /** Enable loading XML UIs runtime */
 #define LV_USE_XML        0
 
 /*==================
 * DEVICES
 *==================*/
 
 /** Use SDL to open window on PC and handle mouse and keyboard. */
 #define LV_USE_SDL              0
 #if LV_USE_SDL
 #define LV_SDL_INCLUDE_PATH     <SDL2/SDL.h>
 #define LV_SDL_RENDER_MODE      LV_DISPLAY_RENDER_MODE_DIRECT   /**< LV_DISPLAY_RENDER_MODE_DIRECT is recommended for best performance */
 #define LV_SDL_BUF_COUNT        1    /**< 1 or 2 */
 #define LV_SDL_ACCELERATED      1    /**< 1: Use hardware acceleration*/
 #define LV_SDL_FULLSCREEN       0    /**< 1: Make the window full screen by default */
 #define LV_SDL_DIRECT_EXIT      1    /**< 1: Exit the application when all SDL windows are closed */
 #define LV_SDL_MOUSEWHEEL_MODE  LV_SDL_MOUSEWHEEL_MODE_ENCODER  /*LV_SDL_MOUSEWHEEL_MODE_ENCODER/CROWN*/
 #endif
 
 /** Use X11 to open window on Linux desktop and handle mouse and keyboard */
 #define LV_USE_X11              0
 #if LV_USE_X11
 #define LV_X11_DIRECT_EXIT         1  /**< Exit application when all X11 windows have been closed */
 #define LV_X11_DOUBLE_BUFFER       1  /**< Use double buffers for rendering */
 /* Select only 1 of the following render modes (LV_X11_RENDER_MODE_PARTIAL preferred!). */
 #define LV_X11_RENDER_MODE_PARTIAL 1  /**< Partial render mode (preferred) */
 #define LV_X11_RENDER_MODE_DIRECT  0  /**< Direct render mode */
 #define LV_X11_RENDER_MODE_FULL    0  /**< Full render mode */
 #endif
 
 /** Use Wayland to open a window and handle input on Linux or BSD desktops */
 #define LV_USE_WAYLAND          0
 #if LV_USE_WAYLAND
 #define LV_WAYLAND_WINDOW_DECORATIONS   0    /**< Draw client side window decorations only necessary on Mutter/GNOME */
 #define LV_WAYLAND_WL_SHELL             0    /**< Use the legacy wl_shell protocol instead of the default XDG shell */
 #endif
 
 /** Driver for /dev/fb */
 #define LV_USE_LINUX_FBDEV      0
 #if LV_USE_LINUX_FBDEV
 #define LV_LINUX_FBDEV_BSD           0
 #define LV_LINUX_FBDEV_RENDER_MODE   LV_DISPLAY_RENDER_MODE_PARTIAL
 #define LV_LINUX_FBDEV_BUFFER_COUNT  0
 #define LV_LINUX_FBDEV_BUFFER_SIZE   60
 #endif
 
 /** Use Nuttx to open window and handle touchscreen */
 #define LV_USE_NUTTX    0
 
 #if LV_USE_NUTTX
 #define LV_USE_NUTTX_INDEPENDENT_IMAGE_HEAP 0
 
 #define LV_USE_NUTTX_LIBUV    0
 
 /** Use Nuttx custom init API to open window and handle touchscreen */
 #define LV_USE_NUTTX_CUSTOM_INIT    0
 
 /** Driver for /dev/lcd */
 #define LV_USE_NUTTX_LCD      0
 #if LV_USE_NUTTX_LCD
 #define LV_NUTTX_LCD_BUFFER_COUNT    0
 #define LV_NUTTX_LCD_BUFFER_SIZE     60
 #endif
 
 /** Driver for /dev/input */
 #define LV_USE_NUTTX_TOUCHSCREEN    0
 
 /*Touchscreen cursor size in pixels(<=0: disable cursor)*/
 #define LV_NUTTX_TOUCHSCREEN_CURSOR_SIZE    0
 #endif
 
 /** Driver for /dev/dri/card */
 #define LV_USE_LINUX_DRM        0
 
 /** Interface for TFT_eSPI */
 #define LV_USE_TFT_ESPI         0
 
 /** Driver for evdev input devices */
 #define LV_USE_EVDEV    0
 
 /** Driver for libinput input devices */
 #define LV_USE_LIBINPUT    0
 
 #if LV_USE_LIBINPUT
 #define LV_LIBINPUT_BSD    0
 
 /** Full keyboard support */
 #define LV_LIBINPUT_XKB             0
 #if LV_LIBINPUT_XKB
 /** "setxkbmap -query" can help find the right values for your keyboard */
 #define LV_LIBINPUT_XKB_KEY_MAP { .rules = NULL, .model = "pc101", .layout = "us", .variant = NULL, .options = NULL }
 #endif
 #endif
 
 /* Drivers for LCD devices connected via SPI/parallel port */
 #define LV_USE_ST7735        0
 #define LV_USE_ST7789        0
 #define LV_USE_ST7796        0
 #define LV_USE_ILI9341       0
 
 #define LV_USE_GENERIC_MIPI (LV_USE_ST7735 | LV_USE_ST7789 | LV_USE_ST7796 | LV_USE_ILI9341)
 
 /** Driver for Renesas GLCD */
 #define LV_USE_RENESAS_GLCDC    0
 
 /** Driver for ST LTDC */
 #define LV_USE_ST_LTDC    0
 #if LV_USE_ST_LTDC
 /* Only used for partial. */
 #define LV_ST_LTDC_USE_DMA2D_FLUSH 0
 #endif
 
 /** LVGL Windows backend */
 #define LV_USE_WINDOWS    0
 
 /** LVGL UEFI backend */
 #define LV_USE_UEFI 0
 #if LV_USE_UEFI
 #define LV_USE_UEFI_INCLUDE "myefi.h"   /**< Header that hides the actual framework (EDK2, gnu-efi, ...) */
 #define LV_UEFI_USE_MEMORY_SERVICES 0   /**< Use the memory functions from the boot services table */
 #endif
 
 /** Use OpenGL to open window on PC and handle mouse and keyboard */
 #define LV_USE_OPENGLES   0
 #if LV_USE_OPENGLES
 #define LV_USE_OPENGLES_DEBUG        1    /**< Enable or disable debug for opengles */
 #endif
 
 /** QNX Screen display and input drivers */
 #define LV_USE_QNX              0
 #if LV_USE_QNX
 #define LV_QNX_BUF_COUNT        1    /**< 1 or 2 */
 #endif
 
 /*==================
 * EXAMPLES
 *==================*/
 
 /** Enable examples to be built with the library. */
 #define LV_BUILD_EXAMPLES 1
 
 /*===================
 * DEMO USAGE
 ====================*/
 
 /** Show some widgets. This might be required to increase `LV_MEM_SIZE`. */
 #define LV_USE_DEMO_WIDGETS 1
 
 /** Demonstrate usage of encoder and keyboard. */
 #define LV_USE_DEMO_KEYPAD_AND_ENCODER 1
 
 /** Benchmark your system */
 #define LV_USE_DEMO_BENCHMARK 1
 
 /** Render test for each primitive.
 *  - Requires at least 480x272 display. */
 #define LV_USE_DEMO_RENDER 1
 
 /** Stress test for LVGL */
 #define LV_USE_DEMO_STRESS 1
 
 /** Music player demo */
 #define LV_USE_DEMO_MUSIC 0
 #if LV_USE_DEMO_MUSIC
 #define LV_DEMO_MUSIC_SQUARE    0
 #define LV_DEMO_MUSIC_LANDSCAPE 0
 #define LV_DEMO_MUSIC_ROUND     0
 #define LV_DEMO_MUSIC_LARGE     0
 #define LV_DEMO_MUSIC_AUTO_PLAY 0
 #endif
 
 /** Flex layout demo */
 #define LV_USE_DEMO_FLEX_LAYOUT     0
 
 /** Smart-phone like multi-language demo */
 #define LV_USE_DEMO_MULTILANG       0
 
 /** Widget transformation demo */
 #define LV_USE_DEMO_TRANSFORM       1
 
 /** Demonstrate scroll settings */
 #define LV_USE_DEMO_SCROLL          0
 
 /** Vector graphic demo */
 #define LV_USE_DEMO_VECTOR_GRAPHIC  1
 
 /*E-bike demo with Lottie animations (if LV_USE_LOTTIE is enabled)*/
 #define LV_USE_DEMO_EBIKE                        0
 #if LV_USE_DEMO_EBIKE
 #define LV_DEMO_EBIKE_PORTRAIT  0    /*0: for 480x270..480x320, 1: for 480x800..720x1280*/
 #endif
 
 /** High-resolution demo */
 #define LV_USE_DEMO_HIGH_RES        0
 
 /*--END OF LV_CONF_H--*/
 
 #endif /*LV_CONF_H*/
 
 #endif /*End of "Content enable"*/
 
 5). 两种方式添加lvgl心跳,使用其中一种即可;
 
 一种是直接添加到SysTick_Handler中,如下所示:
 
 
   
 第二种方式是使用定时器,参考定时器中断例程,将 TIMER 文件夹拷至工程driver/BSP中,在main()函数中添加定时器初始化函数TIM3_Init(),并在定时器回调函数中,添加lv_tick_inc()函数,如下所示:
 
 
   
 6). 修改main中的demo_run函数,注意while中要添加 lv_timer_handler(); 它是 LVGL 定时器系统的核心, 用于处理定时器任务,更新图形用户界面并调用相应的渲染函数。
 
 
   
 
   
 7). 将lvgl/examples中lv_port_disp_template.c和lv_port_disp_template.h两个文件分别改名为lv_port_disp.c和lv_port_disp.h,并修改如下:
 a). 使能lv_port_disp.h:
 
 
   
 b). lv_port_disp.c中,添加lcd.h头文件,并定义屏幕分辨率大小:
 
 
   
 c). 初始化LCD,并横屏显示;
 
 
   
 d). 在lv_port_disp_init  函数中,缓冲配置决定了 LVGL 如何管理显示缓冲区,以及如何将渲染的内容刷新到屏幕上。有三种缓冲配置,主要区别在于缓冲区的数量、刷新方式以及性能优化策略。
 单缓冲区(ONE Buffer)
 配置方式:
 创建一个缓冲区,大小大于一行像素(通常为几行或整个屏幕的一部分)。
 在 lv_port_disp_init 中,调用lv_display_set_buffers函数指向该缓冲区。
 工作原理:
 LVGL 在缓冲区中渲染内容,渲染完成后调用 flush_cb回调函数, 将缓冲区内容刷新到屏幕上;
 刷新完成后,LVGL 继续在同一个缓冲区中渲染下一部分内容,内存占用最小。
 双缓冲区(TWO Buffers)
 配置方式:
 创建两个缓冲区,大小大于一行像素(通常为几行或整个屏幕的一部分)。
 在 lv_port_disp_init 中,调用lv_display_set_buffers函数指向这两个缓冲区。
 工作原理:
 LVGL 在第一个缓冲区中渲染内容,同时通过 DMA 将第二个缓冲区的内容刷新到屏幕上;
 渲染和刷新可以并行进行,提高效率。
 双帧缓冲区(Double Buffering)
 配置方式:
 创建两个与屏幕大小相同的缓冲区(即两个完整的帧缓冲区);
 在 lv_port_disp_init 中,调用lv_display_set_buffers指向这l个缓冲区。
 工作原理:
 LVGL 在第一个帧缓冲区中渲染完整的一帧内容,渲染完成后调用 flush_cb,并切换到第二个帧缓冲区。
 在刷新第一个帧缓冲区的同时,LVGL 开始在第二个帧缓冲区中渲染下一帧内容。
 通过切换帧缓冲区的地址,实现无撕裂的流畅显示,但是内存占用最大。
 自定义上述三种模式,根据需要,选择缓冲模式:
 
 
   
 
   
 e). 修改刷新函数,因为参数px_map是uint8_t 指针,但是画点函数的颜色参数是uint16,所以修改如下:
 
 
   
 4. 根据上述修改,编译下载后,lv_demo_widgets示例运行结果如下,至此移植完成。
 
 
   
 ————————————————
 
 版权声明:本文为博主原创文章,遵循 CC 4.0 BY-SA 版权协议,转载请附上原文出处链接和本声明。
 
 原文链接:https://blog.csdn.net/butfly/article/details/145185948
 
 
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