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根据自己新开的51板子所写的系列程序(6)-音乐播放

已有 940 次阅读2008-7-7 09:31 |个人分类:51单片机|系统分类:单片机

该程序主要就是利用了蜂鸣器发声来进行音乐的播放,主要利用的是单片机的脉宽调制,从而实现对不同音韵控制,其基本的程序如下:


/********************************************************************************************
* 文 件 名:test025.c
* 功    能:单片机播放音乐演示。
* 硬件条件:1.CPU型号:AT89S52
*           2.晶振:12.000MHz
*           3.用跳线帽短接BEEP_P1.3
*           4.用跳线帽短接P2.3__SI2
*             用跳线帽短接P2.2__RCK2
*             用跳线帽短接P2.1__SCK2
* 注    意:使用无源蜂鸣器可以达到较好的播放效果。
* 说    明:========================================================================================
*           曲谱存储格式: uint8 code MusicName{音高,音长,音高,音长...., 0,0}; 末尾的0,0 表示结束。
*
*           音高由三位数字组成:
*               个位是表示 1~7 这七个音符
*               十位是表示音符所在的音区:1-低音,2-中音,3-高音;
*               百位表示这个音符是否要升半音: 0-不升,1-升半音。
*
*           音长最多由三位数字组成:
*               个位表示音符的时值,其对应关系是:
*                   |数值(n):  |0 |1 |2 |3 | 4 | 5 | 6
*                   |几分音符: |1 |2 |4 |8 |16 |32 |64   音符=2^n
*               十位表示音符的演奏效果(0-2):  0-普通,1-连音,2-顿音
*               百位是符点位: 0-无符点,1-有符点
*           ========================================================================================
* 作    者:POWER
* 声    明:本程序调用了由Jiang jian jun编写的单片机播放简谱的库函数,在此对他表示感谢!
* 日    期:2006年12月12号
* 斯凯科技主页:www.armsky.net
* 斯凯科技论坛:www.armsky.net/bbs
*********************************************************************************************/
#include "reg52.h"                               // 包含头文件   


/* 与编译器无关的数据类型定义 */
/********************************************************************************************/
typedef unsigned char      uint8;                // 无符号8位整型变量
typedef signed   char      int8;                 // 有符号8位整型变量
typedef unsigned short     uint16;               // 无符号16位整型变量
typedef signed   short     int16;                // 有符号16位整型变量
typedef unsigned int       uint32;               // 无符号32位整型变量
typedef signed   int       int32;                // 有符号32位整型变量
typedef float              fp32;                 // 单精度浮点数(32位长度)
typedef double             fp64;                 // 双精度浮点数(64位长度)
/********************************************************************************************/


/* 定义位变量 */
sbit BEEP = P1 ^ 4;                              // 定义蜂鸣器控制引脚
sbit P2_3 = P3 ^ 4;                             
sbit P2_2 = P3 ^ 5;
sbit P2_1 = P3 ^ 6;                                               


#define SI2_H()       (P2_3=1)                   // 定义"SI2_H()"为P2.3输出高电平,作为74HC595_2的数据输入信号
#define SI2_L()       (P2_3=0)                   // 定义"SI2_L()"为P2.3输出低电平,作为74HC595_2的数据输入信号 


#define RCK2_H()      (P2_2=1)                   // 定义"RCK2_H()"为P2.2输出高电平,作为74HC595_2的片选输入信号
#define RCK2_L()      (P2_2=0)                   // 定义"RCK2_L()"为P2.2输出低电平,作为74HC595_2的片选输入信号


#define SCK2_H()      (P2_1=1)                   // 定义"SCK2_H()"为P2.1输出高电平,作为74HC595_2的时钟输入信号
#define SCK2_L()      (P2_1=0)                   // 定义"SCK2_L()"为P2.1输出低电平,作为74HC595_2的时钟输入信号


#define SYSTEM_OSC    12000000                   // 定义开发板晶振频率为12000000Hz
#define SOUND_SPACE   4/5                        // 定义普通音符演奏的长度为每4分音符间隔


uint16 code FreTab[12]   = {262,277,294,311,330,349,369,392,415,440,466,494};  // 定义原始频率表
uint8  code SignTab[7]   = {0,2,4,5,7,9,11};     // 定义'1'~'7'在频率表中的位置
uint8  code LengthTab[7] = {1,2,4,8,16,32,64};
uint8  Sound_Temp_TH0,Sound_Temp_TL0;            // 定义音符定时器初值暂存变量
uint8  Sound_Temp_TH1,Sound_Temp_TL1;            // 定义音长定时器初值暂存变量


/********************************************************************************************
* 函数名称:Delay()
* 功    能:软件延时
* 入口参数:count    延时参数,值越大,延时越长
* 出口参数:无
*********************************************************************************************/
void Delay(uint16 count)
{
  uint8 i;               


  while(--count != 0)       
    {
     for(i = 0; i < 125; i++);                // ";" 表示空语句,CPU空转。
   }                                // i 从0加到125,在12M晶体下CPU大概耗时1毫秒
}


 /********************************************************************************************
* 函数名称:SendDataTo74HC595_2()
* 功    能:向74HC595_2发送一字节数据
* 入口参数:data    要发送的数据
* 出口参数:无
* 注    意:发送数据时,高位先发送
*********************************************************************************************/
void SendDataTo74HC595_2(uint8 dat)
{
  uint8 i;
 
  RCK2_L();                                      // RCK2为低电平
  for(i=0;i<8;i++)                               // 发送8位数据(1个字节)
     {
       SCK2_L();                                 // SCK2为低电平
      
    /* 设置SI2的输出值 */
       if((dat & 0x80)!=0)
         {SI2_H();}                              // SI2输出高电平
       else
         {SI2_L();}                              // SI2输出低电平
      
    dat<<=1;                                  // 将要发送的1字节数据左移一位
       SCK2_H();                                 // SCK2为高电平
     }
  RCK2_H();                                      // RCK2为高电平    
}


/********************************************************************************************
* 函数名称:Init_Sound()
* 功    能:音乐播放程序初始化
* 入口参数:无
* 出口参数:无
*********************************************************************************************/
void Init_Sound(void)
{
  BEEP = 0;


  Sound_Temp_TH1 = (65535-(1/1200)*SYSTEM_OSC)/256;//计算TH1应装入的初值(10ms的初装值)
  Sound_Temp_TL1 = (65535-(1/1200)*SYSTEM_OSC)%256;//计算TL1应装入的初值(10ms的初装值)
  TH1 = Sound_Temp_TH1;
  TL1 = Sound_Temp_TL1;


  TMOD |= 0x11;
  ET0  = 1;
  ET1  = 0;
  TR0  = 0;
  TR1  = 0;
  EA   = 1;
}


/********************************************************************************************
* 函数名称:Timer0_Server_Beep()
* 功    能:定时器0中断服务程序,产生音符
* 入口参数:无
* 出口参数:无
*********************************************************************************************/
void Timer0_Server_Beep(void) interrupt 1
{
  BEEP = !BEEP;                                  // 取反蜂鸣器控制引脚


  TH0 = Sound_Temp_TH0;
  TL0 = Sound_Temp_TL0;
}


/********************************************************************************************
* 函数名称:MusicPlay()
* 功    能:音乐播放
* 入口参数:Sound,     曲谱编码表名(要播放的乐曲指针)
*           Signature, 调号(0~11),是指乐曲升多少个半音演奏
*           Octachord, 升降八度(1~3),1:降八度;2:不升不降;3:升八度
*           Speed,     演奏速度(1~12000),值越大速度越快
* 出口参数:无
*********************************************************************************************/
void MusicPlay(uint8 *Sound,uint8 Signature,uint8 Octachord,uint16 Speed)
{
  uint16 NewFreTab[12];                          // 定义新的频率表
  uint8  i,j;
  uint16 Point,LDiv,LDiv0,LDiv1,LDiv2,LDiv4,CurrentFre,Temp_T,SoundLength;
  uint8  Tone,Length,SL,SH,SM,SLen,XG,FD;


  /* 根据调号和升降八度来生成新的频率表 */
  for(i=0;i<12;i++)
    {
   j = i + Signature;
   if(j>11)
    {
      j = j-12;
   NewFreTab = FreTab[j]*2; 
    }
      else
    NewFreTab = FreTab[j];
  
   if(Octachord == 1)
      NewFreTab>>=2;
   else if(Octachord == 3)
          NewFreTab<<=2;
 }


  /* 计算歌曲长度 */
  SoundLength = 0;
  while(Sound[SoundLength] != 0x00) {SoundLength+=2;}


  /* 读出第一个音符及它的音长*/
  Point  = 0;
  Tone   = Sound[Point];
  Length = Sound[Point+1];


  LDiv0 = 12000/Speed;                           // 算出1分音符的长度
  LDiv4 = LDiv0/4;                               // 算出4分音符的长度
  LDiv4 = LDiv4-LDiv4*SOUND_SPACE;               // 算出普通音最长间隔标准


  TR0 = 0;
  TR1 = 1;


  while(Point < SoundLength)
      {
     SL = Tone%10;                            // 算出音符
  SM = Tone/10%10;                         // 算出高低音
  SH = Tone/100;                           // 算出是否升半音


  CurrentFre = NewFreTab[SignTab[SL-1]+SH];// 查出对应音符的频率


  if(SL!=0)
   {
     if(SM==1) CurrentFre>>=2;             // 低音
     if(SM==3) CurrentFre<<=2;             // 高音


     /* 计算定时器0的初值并装入 */
     Temp_T = 65536-(50000/CurrentFre)*10/(12000000/SYSTEM_OSC);
     Sound_Temp_TH0 = Temp_T/256;
     Sound_Temp_TL0 = Temp_T%256;
     TH0 = Sound_Temp_TH0;
     TL0 = Sound_Temp_TL0+12;              // 加12是对中断延时的补偿
      }
       
  SLen = LengthTab[Length%10];             // 算出是几分音符
  XG   = Length/10%10;                     // 算出音符类型(0:普通;1:连音;2:顿音)
 
  FD   = Length/100;
  LDiv = LDiv0/SLen;                       // 算出连音音符演奏的长度
  if(FD==1) LDiv = LDiv + LDiv/2;
  if(XG!=1)
    if(XG==0)                              // 算出普通音符的演奏长度
      if(SLen<=4)
     LDiv1 = LDiv - LDiv4;
   else
     LDiv1 = LDiv*SOUND_SPACE;
          else
      LDiv1 = LDiv/2;                   // 算出顿音的演奏长度
        else
    LDiv1 = LDiv;


  if(SL==0) LDiv1 = 0;
  LDiv2 = LDiv-LDiv1;                      // 算出不发音的长度
  if(SL!=0)
   {
     TR0 = 1;
     for(i=LDiv1;i>0;i--)                  // 发规定长度的音
       {
      while(TF1==0);
               TH1 = Sound_Temp_TH1;   
      TL1 = Sound_Temp_TL1;
      TF1 = 0;
    }
   }
  
  /*************************************************************************
         LED8~LED1八个跑马灯实现发出每个音符时的间断闪烁
        *************************************************************************/
        {
          if(i==1*LDiv1/1024)    SendDataTo74HC595_2(0x3C);
          if(i==201*LDiv1/1024)  SendDataTo74HC595_2(0x18);
          if(i==401*LDiv1/1024)  SendDataTo74HC595_2(0x00);
        }
 
        if(LDiv2!=0)
   {
     TR0  = 0;
     BEEP = 1;
     for(i=LDiv2;i>0;i--)                  // 音符间的间隔
       {
            while(TF1==0);
               TH1 = Sound_Temp_TH1;   
      TL1 = Sound_Temp_TL1;
      TF1 = 0;  
    }
   }
        Point+=2;
  Tone   = Sound[Point];
  Length = Sound[Point+1];    
   }
  BEEP = 1;
}


 


 


 


 


/*“昨日重现”曲谱编码表*/
uint8 code Music_zuorichongxian[]={
    0x15,0x03, 0x15,0x03, 0x16,0x03, 0x17,0x02, 0x19,0x02,
    0x19,0x03, 0x17,0x03, 0x19,0x03, 0x17,0x03, 0x1A,0x02,
    0x19,0x66, 0x17,0x02, 0x17,0x03, 0x19,0x03, 0x1A,0x02,
    0x16,0x02, 0x17,0x03, 0x19,0x66, 0x1A,0x15, 0x17,0x03,
    0x19,0x03, 0x1A,0x02, 0x21,0x02, 0x20,0x03, 0x1F,0x02,
    0x1B,0x0D, 0x1B,0x66, 0x19,0x03, 0x17,0x03, 0x19,0x02,
    0x17,0x0C, 0x16,0x14, 0x15,0x03, 0x15,0x03, 0x16,0x03,
    0x17,0x03, 0x19,0x02, 0x19,0x0D, 0x19,0x03, 0x17,0x03,
    0x19,0x03, 0x17,0x03, 0x1A,0x03, 0x19,0x02, 0x17,0x0D,
    0x17,0x02, 0x17,0x03, 0x19,0x03, 0x1A,0x02, 0x1B,0x02,
    0x17,0x03, 0x19,0x02, 0x1A,0x0D, 0x1A,0x01, 0x1B,0x02,
    0x20,0x02, 0x1F,0x03, 0x1B,0x03, 0x1A,0x66, 0x1B,0x03,
    0x1F,0x03, 0x1B,0x03, 0x1F,0x03, 0x1B,0x02, 0x1A,0x66,
    0x1A,0x03, 0x1B,0x03, 0x1F,0x02, 0x1F,0x02, 0x1A,0x03,
    0x1F,0x02, 0x20,0x0D, 0x20,0x16, 0x1F,0x02, 0x20,0x02,
    0x21,0x03, 0x21,0x03, 0x21,0x03, 0x21,0x02, 0x20,0x03,
    0x1F,0x03, 0x1B,0x0D, 0x1F,0x03, 0x1B,0x0D, 0x1A,0x66,
    0x17,0x03, 0x19,0x0D, 0x19,0x14, 0x1F,0x03, 0x20,0x03,
    0x21,0x03, 0x21,0x03, 0x21,0x03, 0x21,0x03, 0x21,0x02,
    0x20,0x03, 0x1F,0x03, 0x1B,0x0D, 0x1F,0x03, 0x1B,0x03,
    0x1A,0x66, 0x17,0x03, 0x19,0x0D, 0x19,0x14, 0x1A,0x03,
    0x1B,0x03, 0x1F,0x03, 0x1B,0x03, 0x1F,0x03, 0x20,0x66,
    0x1F,0x03, 0x1B,0x03, 0x1F,0x03, 0x1B,0x03, 0x1F,0x03,
    0x20,0x66, 0x1F,0x03, 0x20,0x03, 0x21,0x02, 0x21,0x02,
    0x20,0x03, 0x1F,0x02, 0x1A,0x0D, 0x1A,0x02, 0x17,0x02,
    0x17,0x0D, 0x1A,0x03, 0x17,0x03, 0x19,0x0D, 0x19,0x14,
    0x17,0x03, 0x17,0x03, 0x16,0x04, 0x15,0x0E, 0x15,0x03,
    0x16,0x03, 0x17,0x0B, 0x17,0x0D, 0x18,0x0C, 0x16,0x0D,
    0x16,0x14, 0x17,0x03, 0x17,0x03, 0x17,0x03, 0x18,0x02,
    0x16,0x03, 0x16,0x16, 0x15,0x03, 0x17,0x03, 0x17,0x02,
    0x19,0x02, 0x19,0x03, 0x17,0x03, 0x19,0x03, 0x17,0x03,
    0x1A,0x02, 0x19,0x66, 0x17,0x02, 0x17,0x03, 0x19,0x03,
    0x1A,0x02, 0x16,0x02, 0x17,0x03, 0x19,0x66, 0x1A,0x15,
    0x17,0x03, 0x19,0x03, 0x1A,0x02, 0x21,0x02, 0x20,0x03,
    0x1F,0x02, 0x1B,0x0D, 0x1B,0x66, 0x19,0x03, 0x17,0x03,
    0x19,0x02, 0x17,0x0C, 0x16,0x14, 0x15,0x03, 0x15,0x03,
    0x16,0x03, 0x17,0x03, 0x19,0x02, 0x19,0x0D, 0x19,0x03,
    0x17,0x03, 0x19,0x03, 0x17,0x03, 0x1A,0x03, 0x19,0x02,
    0x17,0x0D, 0x17,0x02, 0x17,0x03, 0x19,0x03, 0x1A,0x02,
    0x1B,0x02, 0x17,0x03, 0x19,0x02, 0x1A,0x0D, 0x1A,0x01,
    0x1B,0x02, 0x20,0x02, 0x1F,0x03, 0x1B,0x03, 0x1A,0x66,
    0x1B,0x03, 0x1F,0x03, 0x1B,0x03, 0x1F,0x03, 0x1B,0x02,
    0x1A,0x66, 0x1A,0x03, 0x1B,0x03, 0x1F,0x02, 0x1F,0x02,
    0x1A,0x03, 0x1F,0x02, 0x20,0x0D, 0x20,0x16, 0x1F,0x02,
    0x20,0x02, 0x21,0x03, 0x21,0x03, 0x21,0x03, 0x21,0x02,
    0x20,0x03, 0x1F,0x03, 0x1B,0x0D, 0x1F,0x03, 0x1B,0x0D,
    0x1A,0x66, 0x17,0x03, 0x19,0x0D, 0x19,0x14, 0x1F,0x03,
    0x20,0x03, 0x21,0x03, 0x21,0x03, 0x21,0x03, 0x21,0x03,
    0x21,0x02, 0x20,0x03, 0x1F,0x03, 0x1B,0x0D, 0x1F,0x03,
    0x1B,0x03, 0x1A,0x66, 0x17,0x03, 0x19,0x0D, 0x19,0x14,
    0x1A,0x03, 0x1B,0x03, 0x1F,0x03, 0x1B,0x03, 0x1F,0x03,
    0x20,0x66, 0x1F,0x03, 0x1B,0x03, 0x1F,0x03, 0x1B,0x03,
    0x1F,0x03, 0x20,0x66, 0x1F,0x03, 0x20,0x03, 0x21,0x02,
    0x21,0x02, 0x20,0x03, 0x1F,0x02, 0x1A,0x0D, 0x1A,0x02,
    0x17,0x02, 0x17,0x0D, 0x1A,0x03, 0x17,0x03, 0x19,0x0D,
    0x19,0x14, 0x17,0x03, 0x17,0x03, 0x16,0x04, 0x15,0x0E,
    0x15,0x03, 0x16,0x03, 0x17,0x0B, 0x17,0x0D, 0x18,0x0C,
    0x16,0x0D, 0x16,0x01, 0x1F,0x02, 0x20,0x02, 0x21,0x03,
    0x21,0x03, 0x21,0x03, 0x21,0x02, 0x20,0x03, 0x1F,0x03,
    0x1B,0x0D, 0x1F,0x03, 0x1B,0x0D, 0x1A,0x02, 0x17,0x03,
    0x19,0x0D, 0x19,0x14, 0x1F,0x03, 0x20,0x03, 0x21,0x03,
    0x21,0x03, 0x21,0x03, 0x21,0x03, 0x21,0x02, 0x20,0x03,
    0x1F,0x03, 0x1B,0x03, 0x1F,0x03, 0x1B,0x03, 0x1A,0x0D,
    0x1A,0x02, 0x17,0x03, 0x19,0x0D, 0x19,0x14, 0x1F,0x02,
    0x20,0x02, 0x21,0x03, 0x21,0x03, 0x21,0x03, 0x21,0x66,
    0x20,0x03, 0x1F,0x03, 0x1B,0x0D, 0x1F,0x03, 0x1B,0x0D,
    0x1A,0x66, 0x17,0x03, 0x19,0x0D, 0x19,0x00, 0x00,0x00};



/*“笑傲江湖”曲谱编码表*/
unsigned char code Music_xiaoaojianghu[]={
    0x19,0x04, 0x1A,0x04, 0x1F,0x04, 0x20,0x04, 0x23,0x03,
    0x20,0x03, 0x19,0x04, 0x1A,0x04, 0x1F,0x04, 0x20,0x04,
    0x19,0x02, 0x1A,0x03, 0x1A,0x04, 0x19,0x04, 0x17,0x71,
    0x16,0x04, 0x15,0x01, 0x17,0x67, 0x16,0x04, 0x15,0x03,
    0x24,0x0E, 0x23,0x04, 0x0F,0x01, 0x0F,0x71, 0x10,0x04,
    0x0F,0x71, 0x10,0x04, 0x15,0x71, 0x16,0x04, 0x17,0x0D,
    0x19,0x03, 0x1A,0x71, 0x19,0x04, 0x17,0x0E, 0x16,0x04,
    0x15,0x03, 0x16,0x01, 0x1A,0x03, 0x1A,0x04, 0x19,0x04,
    0x17,0x71, 0x16,0x04, 0x15,0x01, 0x17,0x67, 0x16,0x04,
    0x15,0x03, 0x24,0x0E, 0x23,0x04, 0x0F,0x01, 0x0F,0x71,
    0x10,0x04, 0x0F,0x71, 0x10,0x04, 0x15,0x71, 0x16,0x04,
    0x17,0x0D, 0x19,0x03, 0x1A,0x71, 0x19,0x04, 0x17,0x0E,
    0x16,0x04, 0x15,0x03, 0x16,0x01, 0x1A,0x03, 0x1A,0x04,
    0x19,0x04, 0x17,0x71, 0x16,0x04, 0x15,0x01, 0x17,0x67,
    0x16,0x04, 0x15,0x03, 0x24,0x0E, 0x23,0x04, 0x0F,0x01,
    0x0F,0x71, 0x10,0x04, 0x0F,0x71, 0x10,0x04, 0x15,0x71,
    0x16,0x04, 0x17,0x0D, 0x19,0x03, 0x1A,0x71, 0x19,0x04,
    0x17,0x0E, 0x16,0x04, 0x15,0x03, 0x16,0x01, 0x1A,0x03,
    0x1A,0x04, 0x19,0x04, 0x17,0x71, 0x16,0x04, 0x15,0x01,
    0x17,0x67, 0x16,0x04, 0x15,0x03, 0x24,0x0E, 0x23,0x04,
    0x0F,0x01, 0x0F,0x71, 0x10,0x04, 0x0F,0x71, 0x10,0x04,
    0x15,0x71, 0x16,0x04, 0x17,0x0D, 0x19,0x03, 0x1A,0x71,
    0x19,0x04, 0x17,0x0E, 0x16,0x04, 0x15,0x03, 0x15,0x01,
    0x10,0x04, 0x15,0x04, 0x16,0x04, 0x17,0x04, 0x10,0x04,
    0x15,0x04, 0x16,0x04, 0x17,0x04, 0x10,0x04, 0x15,0x04,
    0x16,0x04, 0x17,0x04, 0x10,0x04, 0x15,0x04, 0x16,0x04,
    0x17,0x04, 0x1A,0x03, 0x1A,0x04, 0x19,0x04, 0x17,0x71,
    0x16,0x04, 0x15,0x01, 0x17,0x67, 0x16,0x04, 0x15,0x03,
    0x24,0x0E, 0x23,0x04, 0x0F,0x01, 0x0F,0x71, 0x10,0x04,
    0x0F,0x71, 0x10,0x04, 0x15,0x71, 0x16,0x04, 0x17,0x0D,
    0x19,0x03, 0x1A,0x71, 0x19,0x04, 0x17,0x0E, 0x16,0x04,
    0x15,0x03, 0x16,0x01, 0x1A,0x03, 0x1A,0x04, 0x19,0x04,
    0x17,0x71, 0x16,0x04, 0x15,0x01, 0x17,0x67, 0x16,0x04,
    0x15,0x03, 0x24,0x0E, 0x23,0x04, 0x0F,0x01, 0x0F,0x71,
    0x10,0x04, 0x0F,0x71, 0x10,0x04, 0x15,0x71, 0x16,0x04,
    0x17,0x0D, 0x19,0x03, 0x1A,0x71, 0x19,0x04, 0x17,0x0E,
    0x16,0x04, 0x15,0x03, 0x16,0x01, 0x1A,0x03, 0x1A,0x04,
    0x19,0x04, 0x17,0x71, 0x16,0x04, 0x15,0x01, 0x17,0x67,
    0x16,0x04, 0x15,0x03, 0x24,0x0E, 0x23,0x04, 0x0F,0x01,
    0x0F,0x71, 0x10,0x04, 0x0F,0x71, 0x10,0x04, 0x15,0x71,
    0x16,0x04, 0x17,0x0D, 0x19,0x03, 0x1A,0x71, 0x19,0x04,
    0x17,0x0E, 0x16,0x04, 0x15,0x03, 0x16,0x01, 0x1A,0x03,
    0x1A,0x04, 0x19,0x04, 0x17,0x71, 0x16,0x04, 0x15,0x01,
    0x17,0x67, 0x16,0x04, 0x15,0x03, 0x24,0x0E, 0x23,0x04,
    0x0F,0x01, 0x0F,0x71, 0x10,0x04, 0x0F,0x71, 0x10,0x04,
    0x15,0x71, 0x16,0x04, 0x17,0x0D, 0x19,0x03, 0x1A,0x71,
    0x19,0x04, 0x17,0x0E, 0x16,0x04, 0x15,0x03, 0x15,0x01,
    0x00,0x00 };



/*“祝你生日快乐”曲谱编码表*/
uint8 code Music_zhunishengrikuaile[]={
    0x19,0x03, 0x19,0x03, 0x1A,0x02, 0x19,0x02, 0x1F,0x02,
    0x1B,0x01, 0x19,0x03, 0x19,0x03, 0x1A,0x02, 0x19,0x02,
    0x20,0x02, 0x1F,0x01, 0x19,0x03, 0x19,0x03, 0x23,0x02,
    0x21,0x02, 0x1F,0x02, 0x1B,0x0C, 0x1A,0x15, 0x22,0x03,
    0x22,0x03, 0x21,0x02, 0x1F,0x02, 0x20,0x02, 0x1F,0x15,
    0x19,0x03, 0x19,0x03, 0x1A,0x02, 0x19,0x02, 0x1F,0x02,
    0x1B,0x01, 0x19,0x03, 0x19,0x03, 0x1A,0x02, 0x19,0x02,
    0x20,0x02, 0x1F,0x01, 0x19,0x03, 0x19,0x03, 0x23,0x02,
    0x21,0x02, 0x1F,0x02, 0x1B,0x0C, 0x1A,0x15, 0x22,0x03,
    0x22,0x03, 0x21,0x02, 0x1F,0x02, 0x20,0x02, 0x1F,0x15,
    0x19,0x03, 0x19,0x03, 0x1A,0x02, 0x19,0x02, 0x1F,0x02,
    0x1B,0x01, 0x19,0x03, 0x19,0x03, 0x1A,0x02, 0x19,0x02,
    0x20,0x02, 0x1F,0x01, 0x19,0x03, 0x19,0x03, 0x23,0x02,
    0x21,0x02, 0x1F,0x02, 0x1B,0x0C, 0x1A,0x15, 0x22,0x03,
    0x22,0x03, 0x21,0x02, 0x1F,0x02, 0x20,0x02, 0x1F,0x15,
    0x00,0x00 };


/********************************************************************************************
* 函数名称:main()
* 功    能:控制蜂鸣器播放音乐。LED8~LED1随着歌曲间断闪烁。
*********************************************************************************************/    
void main (void)               
{
  Init_Sound();                                          // 播放音乐程序初始化
  SendDataTo74HC595_2(0xFF);                          // LED8~LED1全灭
 
  while(1)                                              // 死循环
      {
  MusicPlay(Music_zuorichongxian,0,3,360);         // 播放“昨日重现”
  SendDataTo74HC595_2(0xFF);
  Delay(1000);


  MusicPlay(Music_xiaoaojianghu,0,3,360);          // 播放“笑傲江湖”
  SendDataTo74HC595_2(0xFF);
  Delay(1000);


  MusicPlay(Music_zhunishengrikuaile,0,3,360);     // 播放“祝你生日快乐”
  SendDataTo74HC595_2(0xFF);
  Delay(1000);
   }                
}


在就是通过流水灯来显示其每个音符的间隔闪烁.


路过

鸡蛋

鲜花

握手

雷人

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