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为MediaPlayer增加 FFT频谱显示功能,仿windows效果,有源码

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楼主
沙发
liuwei0908|  楼主 | 2010-8-31 17:10 | 只看该作者
源码:
FFT.rar (117.61 KB)

使用特权

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板凳
liuwei0908|  楼主 | 2010-8-31 17:11 | 只看该作者
本帖最后由 liuwei0908 于 2010-9-1 14:54 编辑

在实际硬件平台上的运行效果:



DSC_0830.JPG (273.89 KB )

DSC_0830.JPG

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地板
liuwei0908|  楼主 | 2010-9-2 13:58 | 只看该作者
源代码:

#include "Include.h"

/*============================================================================*/

const U32 __HeapSize =4096;
const U32 __StackSize =1024;
const U32 __Priority =200;
const char __Name[32] ="FFT 测试";
const U32 __Icon =0;
const char __IconPath[32] ="0.bmp";
const char __Version[8] ="V1.0";
const char __Date[16] =__DATE__;
const char __Time[16] =__TIME__;
const char __Desc[32] ="Copyright:Liuwei";


/*============================================================================*/


/*============================================================================*/

/*============================================================================*/

//定义做FFT的点数
#define LENGTH 512
#define bL 9

#define IN_TYPE  S16
#define OUT_TYPE S32
#define LEN_TYPE S32

#define PI 3.1415926535897932384626433832795

void FFT_Init(void);
void FFT_Input(IN_TYPE *pIn);
void FFT_Output(IN_TYPE *pIn, OUT_TYPE *pRe, OUT_TYPE *pIm);

LEN_TYPE BitRev[LENGTH];  //保存位倒置的值

//定义该宏将对结果进行归一化处理,否则不进行归一化处理,但是结果可能会溢出
//#define UNITARY 1

//定义该宏将使用查表法求正、余弦
#define USE_TABLE

//如果使用查表法求正、余弦,则定义表格
#ifdef USE_TABLE
#if LENGTH==32
//计算余弦用的表,放大了1024倍(32点FFT时用)
const short int COS_TABLE[LENGTH/2]=
{
  1024,1004,946,851,724,569,392,200,0,-200,
  -392,-569,-724,-851,-946
};
  
//计算正弦用的表,放大了1024倍(32点FFT时用)
const short int SIN_TABLE[LENGTH/2]=
{
  0,200,392,569,724,851,946,1004,1024,1004,
  946,851,724,569,392
};
#endif
  
#if LENGTH==64
//计算余弦用的表,放大了1024倍(64点FFT时用)
const short int COS_TABLE[LENGTH/2]=
{
  1024,1019,1004,980,946,903,851,792,724,650,

  569,483,392,297,200,100,0,-100,-200,-297,

  -392,-483,-569,-650,-724,-792,-851,-903,-946,-980,

  -1004,-1019
};
  
//计算正弦用的表,放大了1024倍(64点FFT时用)
const short int SIN_TABLE[LENGTH/2]=
{
  0,100,200,297,392,483,569,650,724,792,

  851,903,946,980,1004,1019,1024,1019,1004,980,

  946,903,851,792,724,650,569,483,392,297,

  200,100
};
#endif
   
#if LENGTH==128
//计算余弦用的表,放大了1024倍(128点FFT时用)
const short int COS_TABLE[LENGTH/2]=
{
  1024,1023,1019,1013,1004,993,980,964,946,926,

  903,878,851,822,792,759,724,688,650,610,

  569,526,483,438,392,345,297,249,200,150,

  100,50,0,-50,-100,-150,-200,-249,-297,-345,

  -392,-438,-483,-526,-569,-610,-650,-688,-724,-759,

  -792,-822,-851,-878,-903,-926,-946,-964,-980,-993,

  -1004,-1013,-1019,-1023
};
  
//计算正弦用的表,放大了1024倍(128点FFT时用)
const short int SIN_TABLE[LENGTH/2]=
{
  0,50,100,150,200,249,297,345,392,438,

  483,526,569,610,650,688,724,759,792,822,

  851,878,903,926,946,964,980,993,1004,1013,

  1019,1023,1024,1023,1019,1013,1004,993,980,964,

  946,926,903,878,851,822,792,759,724,688,

  650,610,569,526,483,438,392,345,297,249,

  200,150,100,50
};
#endif

#if LENGTH==256
//计算余弦用的表,放大了1024倍(256点FFT时用)
const short int COS_TABLE[LENGTH/2]=
{
  1024,1024,1023,1021,1019,1016,1013,1009,1004,999,

  993,987,980,972,964,955,946,936,926,915,

  903,891,878,865,851,837,822,807,792,775,

  759,742,724,706,688,669,650,630,610,590,

  569,548,526,505,483,460,438,415,392,369,

  345,321,297,273,249,224,200,175,150,125,

  100,75,50,25,0,-25,-50,-75,-100,-125,

  -150,-175,-200,-224,-249,-273,-297,-321,-345,-369,

  -392,-415,-438,-460,-483,-505,-526,-548,-569,-590,

  -610,-630,-650,-669,-688,-706,-724,-742,-759,-775,

  -792,-807,-822,-837,-851,-865,-878,-891,-903,-915,

  -926,-936,-946,-955,-964,-972,-980,-987,-993,-999,

  -1004,-1009,-1013,-1016,-1019,-1021,-1023,-1024
};
  
//计算正弦用的表,放大了1024倍(256点FFT时用)
const short int SIN_TABLE[LENGTH/2]=
{
  0,25,50,75,100,125,150,175,200,224,

  249,273,297,321,345,369,392,415,438,460,

  483,505,526,548,569,590,610,630,650,669,

  688,706,724,742,759,775,792,807,822,837,

  851,865,878,891,903,915,926,936,946,955,

  964,972,980,987,993,999,1004,1009,1013,1016,

  1019,1021,1023,1024,1024,1024,1023,1021,1019,1016,

  1013,1009,1004,999,993,987,980,972,964,955,

  946,936,926,915,903,891,878,865,851,837,

  822,807,792,775,759,742,724,706,688,669,

  650,630,610,590,569,548,526,505,483,460,

  438,415,392,369,345,321,297,273,249,224,

  200,175,150,125,100,75,50,25
};
#endif
  
#if LENGTH==512
//计算余弦用的表,放大了1024倍(512点FFT时用)
const short int COS_TABLE[LENGTH/2]=
{
  1024,1024,1024,1023,1023,1022,1021,1020,1019,1018,

  1016,1015,1013,1011,1009,1007,1004,1002,999,996,

  993,990,987,983,980,976,972,968,964,960,

  955,951,946,941,936,931,926,920,915,909,

  903,897,891,885,878,872,865,858,851,844,

  837,830,822,815,807,799,792,784,775,767,

  759,750,742,733,724,715,706,697,688,678,

  669,659,650,640,630,620,610,600,590,579,

  569,558,548,537,526,516,505,494,483,472,

  460,449,438,426,415,403,392,380,369,357,

  345,333,321,309,297,285,273,261,249,237,

  224,212,200,187,175,163,150,138,125,113,

  100,88,75,63,50,38,25,13,0,-13,

  -25,-38,-50,-63,-75,-88,-100,-113,-125,-138,

  -150,-163,-175,-187,-200,-212,-224,-237,-249,-261,

  -273,-285,-297,-309,-321,-333,-345,-357,-369,-380,

  -392,-403,-415,-426,-438,-449,-460,-472,-483,-494,

  -505,-516,-526,-537,-548,-558,-569,-579,-590,-600,

  -610,-620,-630,-640,-650,-659,-669,-678,-688,-697,

  -706,-715,-724,-733,-742,-750,-759,-767,-775,-784,

  -792,-799,-807,-815,-822,-830,-837,-844,-851,-858,

  -865,-872,-878,-885,-891,-897,-903,-909,-915,-920,

  -926,-931,-936,-941,-946,-951,-955,-960,-964,-968,

  -972,-976,-980,-983,-987,-990,-993,-996,-999,-1002,

  -1004,-1007,-1009,-1011,-1013,-1015,-1016,-1018,-1019,-1020,

  -1021,-1022,-1023,-1023,-1024,-1024
};
  
//计算正弦用的表,放大了1024倍(512点FFT时用)
const short int SIN_TABLE[LENGTH/2]=
{
  0,13,25,38,50,63,75,88,100,113,

  125,138,150,163,175,187,200,212,224,237,

  249,261,273,285,297,309,321,333,345,357,

  369,380,392,403,415,426,438,449,460,472,

  483,494,505,516,526,537,548,558,569,579,

  590,600,610,620,630,640,650,659,669,678,

  688,697,706,715,724,733,742,750,759,767,

  775,784,792,799,807,815,822,830,837,844,

  851,858,865,872,878,885,891,897,903,909,

  915,920,926,931,936,941,946,951,955,960,

  964,968,972,976,980,983,987,990,993,996,

  999,1002,1004,1007,1009,1011,1013,1015,1016,1018,

  1019,1020,1021,1022,1023,1023,1024,1024,1024,1024,

  1024,1023,1023,1022,1021,1020,1019,1018,1016,1015,

  1013,1011,1009,1007,1004,1002,999,996,993,990,

  987,983,980,976,972,968,964,960,955,951,

  946,941,936,931,926,920,915,909,903,897,

  891,885,878,872,865,858,851,844,837,830,

  822,815,807,799,792,784,775,767,759,750,

  742,733,724,715,706,697,688,678,669,659,

  650,640,630,620,610,600,590,579,569,558,

  548,537,526,516,505,494,483,472,460,449,

  438,426,415,403,392,380,369,357,345,333,

  321,309,297,285,273,261,249,237,224,212,

  200,187,175,163,150,138,125,113,100,88,

  75,63,50,38,25,13
};
#endif
  
#if LENGTH==1024
//计算余弦用的表,放大了1024倍(1024点FFT时用)
const short int COS_TABLE[LENGTH/2]=
{
  1024,1024,1024,1024,1024,1024,1023,1023,1023,1022,

  1022,1022,1021,1021,1020,1020,1019,1018,1018,1017,

  1016,1016,1015,1014,1013,1012,1011,1010,1009,1008,

  1007,1006,1004,1003,1002,1000,999,998,996,995,

  993,992,990,989,987,985,983,982,980,978,

  976,974,972,970,968,966,964,962,960,958,

  955,953,951,948,946,944,941,939,936,934,

  931,928,926,923,920,917,915,912,909,906,

  903,900,897,894,891,888,885,882,878,875,

  872,868,865,862,858,855,851,848,844,841,

  837,834,830,826,822,819,815,811,807,803,

  799,796,792,788,784,779,775,771,767,763,

  759,755,750,746,742,737,733,729,724,720,

  715,711,706,702,697,692,688,683,678,674,

  669,664,659,654,650,645,640,635,630,625,

  620,615,610,605,600,595,590,584,579,574,

  569,564,558,553,548,543,537,532,526,521,

  516,510,505,499,494,488,483,477,472,466,

  460,455,449,443,438,432,426,421,415,409,

  403,398,392,386,380,374,369,363,357,351,

  345,339,333,327,321,315,309,303,297,291,

  285,279,273,267,261,255,249,243,237,230,

  224,218,212,206,200,194,187,181,175,169,

  163,156,150,144,138,132,125,119,113,107,

  100,94,88,82,75,69,63,57,50,44,

  38,31,25,19,13,6,0,-6,-13,-19,

  -25,-31,-38,-44,-50,-57,-63,-69,-75,-82,

  -88,-94,-100,-107,-113,-119,-125,-132,-138,-144,

  -150,-156,-163,-169,-175,-181,-187,-194,-200,-206,

  -212,-218,-224,-230,-237,-243,-249,-255,-261,-267,

  -273,-279,-285,-291,-297,-303,-309,-315,-321,-327,

  -333,-339,-345,-351,-357,-363,-369,-374,-380,-386,

  -392,-398,-403,-409,-415,-421,-426,-432,-438,-443,

  -449,-455,-460,-466,-472,-477,-483,-488,-494,-499,

  -505,-510,-516,-521,-526,-532,-537,-543,-548,-553,

  -558,-564,-569,-574,-579,-584,-590,-595,-600,-605,

  -610,-615,-620,-625,-630,-635,-640,-645,-650,-654,

  -659,-664,-669,-674,-678,-683,-688,-692,-697,-702,

  -706,-711,-715,-720,-724,-729,-733,-737,-742,-746,

  -750,-755,-759,-763,-767,-771,-775,-779,-784,-788,

  -792,-796,-799,-803,-807,-811,-815,-819,-822,-826,

  -830,-834,-837,-841,-844,-848,-851,-855,-858,-862,

  -865,-868,-872,-875,-878,-882,-885,-888,-891,-894,

  -897,-900,-903,-906,-909,-912,-915,-917,-920,-923,

  -926,-928,-931,-934,-936,-939,-941,-944,-946,-948,

  -951,-953,-955,-958,-960,-962,-964,-966,-968,-970,

  -972,-974,-976,-978,-980,-982,-983,-985,-987,-989,

  -990,-992,-993,-995,-996,-998,-999,-1000,-1002,-1003,

  -1004,-1006,-1007,-1008,-1009,-1010,-1011,-1012,-1013,-1014,

  -1015,-1016,-1016,-1017,-1018,-1018,-1019,-1020,-1020,-1021,

  -1021,-1022,-1022,-1022,-1023,-1023,-1023,-1024,-1024,-1024,

  -1024,-1024
};
  
//计算正弦用的表,放大了1024倍(1024点FFT时用)
const short int SIN_TABLE[LENGTH/2]=
{
  0,6,13,19,25,31,38,44,50,57,

  63,69,75,82,88,94,100,107,113,119,

  125,132,138,144,150,156,163,169,175,181,

  187,194,200,206,212,218,224,230,237,243,

  249,255,261,267,273,279,285,291,297,303,

  309,315,321,327,333,339,345,351,357,363,

  369,374,380,386,392,398,403,409,415,421,

  426,432,438,443,449,455,460,466,472,477,

  483,488,494,499,505,510,516,521,526,532,

  537,543,548,553,558,564,569,574,579,584,

  590,595,600,605,610,615,620,625,630,635,

  640,645,650,654,659,664,669,674,678,683,

  688,692,697,702,706,711,715,720,724,729,

  733,737,742,746,750,755,759,763,767,771,

  775,779,784,788,792,796,799,803,807,811,

  815,819,822,826,830,834,837,841,844,848,

  851,855,858,862,865,868,872,875,878,882,

  885,888,891,894,897,900,903,906,909,912,

  915,917,920,923,926,928,931,934,936,939,

  941,944,946,948,951,953,955,958,960,962,

  964,966,968,970,972,974,976,978,980,982,

  983,985,987,989,990,992,993,995,996,998,

  999,1000,1002,1003,1004,1006,1007,1008,1009,1010,

  1011,1012,1013,1014,1015,1016,1016,1017,1018,1018,

  1019,1020,1020,1021,1021,1022,1022,1022,1023,1023,

  1023,1024,1024,1024,1024,1024,1024,1024,1024,1024,

  1024,1024,1023,1023,1023,1022,1022,1022,1021,1021,

  1020,1020,1019,1018,1018,1017,1016,1016,1015,1014,

  1013,1012,1011,1010,1009,1008,1007,1006,1004,1003,

  1002,1000,999,998,996,995,993,992,990,989,

  987,985,983,982,980,978,976,974,972,970,

  968,966,964,962,960,958,955,953,951,948,

  946,944,941,939,936,934,931,928,926,923,

  920,917,915,912,909,906,903,900,897,894,

  891,888,885,882,878,875,872,868,865,862,

  858,855,851,848,844,841,837,834,830,826,

  822,819,815,811,807,803,799,796,792,788,

  784,779,775,771,767,763,759,755,750,746,

  742,737,733,729,724,720,715,711,706,702,

  697,692,688,683,678,674,669,664,659,654,

  650,645,640,635,630,625,620,615,610,605,

  600,595,590,584,579,574,569,564,558,553,

  548,543,537,532,526,521,516,510,505,499,

  494,488,483,477,472,466,460,455,449,443,

  438,432,426,421,415,409,403,398,392,386,

  380,374,369,363,357,351,345,339,333,327,

  321,315,309,303,297,291,285,279,273,267,

  261,255,249,243,237,230,224,218,212,206,

  200,194,187,181,175,169,163,156,150,144,

  138,132,125,119,113,107,100,94,88,82,

  75,69,63,57,50,44,38,31,25,19,

  13,6
};
#endif  
#endif

/********************************************************************
函数功能:对指定长度的二进制数求对应的位倒置值。
入口参数:N:要求倒序的值。L:bit数。
返    回:N的位倒置值。
备    注:无。
********************************************************************/
LEN_TYPE DoBitRev(LEN_TYPE N, LEN_TYPE L)
{
LEN_TYPE Temp1,Temp2;
LEN_TYPE i;
for(i=0;i<L/2;i++)
{
  Temp1=0;
  Temp2=0;
  if(N&(1<<i))
   Temp1=1;
  if(N&(1<<(L-1-i)))
   Temp2=1;
  N&=~(1<<i);
  N&=~(1<<(L-1-i));
  N|=(Temp2<<i);
  N|=(Temp1<<(L-1-i));
}
return N;
}
/////////////////////////End of function/////////////////////////////

/********************************************************************
函数功能:初始化位倒置值数组,供FFT运算时查表用。
入口参数:无。
返    回:无。
备    注:结果保存在全局变量BitRev数组中。
********************************************************************/
void FFT_Init(void)
{
LEN_TYPE i;
for(i=0;i<LENGTH;i++) //求位反转
{
  BitRev[i]=DoBitRev(i,bL);
}
}
/////////////////////////End of function/////////////////////////////

/********************************************************************
函数功能:对输入数据进行倒序处理。
入口参数:pIn:要处理的数据缓冲区地址。
返    回:无。
备    注:在调用FFT_Output之前应该调用该函数对数据进行倒序处理。
********************************************************************/
void FFT_Input(IN_TYPE *pIn)
{
LEN_TYPE i;
IN_TYPE Temp;
   
for(i=0;i<LENGTH;i++)
{
  if(BitRev[i]>i)  //如果倒位序比原序大,则交换
  {
   Temp=pIn[i];
   pIn[i]=pIn[BitRev[i]];
   pIn[BitRev[i]]=Temp;
  }
}
}
/////////////////////////End of function/////////////////////////////

/********************************************************************
函数功能 FFT输出。
入口参数:pIn:输入数据的缓冲区;pRe:保存实部的缓冲区;pIm:保存虚部的缓冲区。
返    回:无。
备    注:在调用该函数之前应该调用FFT_Input函数对数据进行倒序处理。
********************************************************************/
void FFT_Output(IN_TYPE *pIn, OUT_TYPE *pRe, OUT_TYPE *pIm)
{
LEN_TYPE i,j;
LEN_TYPE BlockSize;
OUT_TYPE tr,ti;
LEN_TYPE OffSet1,OffSet2;

#ifdef USE_TABLE
LEN_TYPE OffSet0;
#endif

long c,s;
  
//先计算2点的
for(j=0;j<LENGTH;j+=2)
{
  tr=pIn[j+1];
  pRe[j+1]=(pIn[j]-tr);
  pIm[j+1]=0;
  pRe[j]=(pIn[j]+tr);
  pIm[j]=0;
}

for(BlockSize=4;BlockSize<=LENGTH;BlockSize<<=1) //再一层层计算
{
  for(j=0;j<LENGTH;j+=BlockSize)
  {
   for(i=0;i<BlockSize/2;i++)
   {
    #ifndef USE_TABLE
    c=(long)(1024*cos(2*PI*i/BlockSize));
    s=(long)(1024*sin(2*PI*i/BlockSize));
    #else
    OffSet0=LENGTH/BlockSize*i;
    c=COS_TABLE[OffSet0];
    s=SIN_TABLE[OffSet0];
    #endif
     
    OffSet1=i+j;
    OffSet2=OffSet1+BlockSize/2;
    tr=(OUT_TYPE)((c*pRe[OffSet2]+s*pIm[OffSet2])/1024);
    ti=(OUT_TYPE)((c*pIm[OffSet2]-s*pRe[OffSet2])/1024);
    #ifdef UNITARY  //如果要对结果归一化处理,则每次运算要除以2
    pRe[OffSet2]=(pRe[OffSet1]-tr)/2;
    pIm[OffSet2]=(pIm[OffSet1]-ti)/2;
    pRe[OffSet1]=(pRe[OffSet1]+tr)/2;
    pIm[OffSet1]=(pIm[OffSet1]+ti)/2;
    #else
    pRe[OffSet2]=(pRe[OffSet1]-tr);
    pIm[OffSet2]=(pIm[OffSet1]-ti);
    pRe[OffSet1]=(pRe[OffSet1]+tr);
    pIm[OffSet1]=(pIm[OffSet1]+ti);
    #endif
   }
  }
}
#ifdef UNITARY
pRe[0]/=2;
pIm[0]/=2;
#endif
}
/////////////////////////End of function/////////////////////////////


IN_TYPE InBuffer[LENGTH];

OUT_TYPE Re[LENGTH];
OUT_TYPE Im[LENGTH];

unsigned char Peak[64];
unsigned char PeakTime[64];

#define HOLD_TIME 5   

/*============================================================================*/

/********************************************************************
函数功能:对需要显示的峰值进行处理。
入口参数:x:横坐标;y:纵坐标值。
返    回:无。
备    注:无。
********************************************************************/
void ProcPeak(int x, int y)
{

if(PeakTime[x]>0)
{
   PeakTime[x]--;
}
else
{
if(Peak[x]>0)
{
  Peak[x]--;
  }
  
}
  
if(y>Peak[x])
{
Peak[x] =y; //修改峰值
PeakTime[x] =HOLD_TIME; //保持
}
  
}



/*============================================================================*/

void FFT_Show(HDC hdc,int x0,int y0,int dy,COLORREF pk_color,COLORREF fr_color,COLORREF bk_color)
{


int i,x,y,j,p;
////
  

FillRectangle(hdc,x0,y0,64,dy,bk_color);
  
  
x=x0;
y=((dy)-(Re[0]*dy/LENGTH)/1024);
y=MAX(y0,MIN(y+y0,dy+y0-1));
VLine(hdc,x,y,dy+y0,fr_color);
ProcPeak(0,y0+dy-y);  

for(i=1;i<64;i++)
{
  x++;
  y=sqrt(Re[i]*Re[i]+Im[i]*Im[i]);   
  y/=10;
  y=sqrt(y);   
  y=dy-y;   
  y=MAX(y0,MIN(y+y0,dy+y0-1));
  VLine(hdc,x,y,dy+y0,fr_color);      
  ProcPeak(i,y0+dy-y);  

}

for(i=0;i<64;i++)
{
   y=MAX(y0,MIN(dy-Peak[i]+y0,dy+y0-1));
   PutPixel(hdc,i+x0,y,pk_color);
}

}

/*============================================================================*/

#define IDC_ADC0 0x1000
#define IDC_ADC1 0x1001
#define IDC_ADC2 0x1002
#define IDC_ADC3 0x1003
#define IDC_TIMER 0x2000

/*============================================================================*/
HDC hdc_fft;
int adc_ch;

static RESULT WinProc(HWND hwnd,U32 msg,WPARAM wParam,LPARAM lParam)
{

int i,j;
HDC hdc;
RECT rc,m_rc[4];

switch(msg)
{

case MSG_CREATE:

GetClientRect(hwnd,&rc);
GetMatrixRectangle(m_rc,0,rc.dy-20,rc.dx,16,4,1,4,2);
CreateWindow("radiobutton",hwnd,m_rc[0].x,m_rc[0].y,m_rc[0].dx,m_rc[0].dy,0,IDC_ADC0,"ADC0");
CreateWindow("radiobutton",hwnd,m_rc[1].x,m_rc[1].y,m_rc[1].dx,m_rc[1].dy,0,IDC_ADC1,"ADC1");
CreateWindow("radiobutton",hwnd,m_rc[2].x,m_rc[2].y,m_rc[2].dx,m_rc[2].dy,0,IDC_ADC2,"ADC2");
CreateWindow("radiobutton",hwnd,m_rc[3].x,m_rc[3].y,m_rc[3].dx,m_rc[3].dy,0,IDC_ADC3,"ADC3");

SendMessage(GetWindowItem(hwnd,IDC_ADC0),MSG_SETVALUE,1,0);

FFT_Init();   

adc_ch =0;
hdc_fft =CreateMemDC(64,48);
ClrScreen(hdc_fft,RGB(0,0,0));
SetTimer(hwnd,IDC_TIMER,100,0);
break;
////////

case MSG_COMMAND:
{
U16 code,id;
code =HIWORD(wParam);
id =LOWORD(wParam);

switch(id)
{
case IDC_ADC0:
adc_ch=0;
break;
////
case IDC_ADC1:
adc_ch=1;
break;
////
case IDC_ADC2:
adc_ch=2;
break;
////
case IDC_ADC3:
adc_ch=3;
break;
}
}
break;
////////

case MSG_TIMER:

  for(i=0;i<LENGTH;i++)
{
InBuffer[i]=GetAddata(adc_ch);
for(j=1000;j>0;j--);
}

FFT_Input(InBuffer);        
  FFT_Output(InBuffer,Re,Im);   
  FFT_Show(hdc_fft,0,0,48,RGB(0,255,255),RGB(255,40,40),RGB(0,0,0));
  
  InvalidateRect(hwnd,0,0);

break;
////////

case MSG_PAINT:
hdc =BeginPaint(hwnd);
if(hdc)
{

GetClientRect(hwnd,&rc);
StretchBlt(hdc,0,0,rc.dx,rc.dy-24,hdc_fft,0,0,64,48,SRCCOPY);

}
EndPaint(hwnd,hdc);
break;
////////

case MSG_CLOSE:

ReleaseDC(hdc_fft);
KillTimer(hwnd,IDC_TIMER);
DestroyWindow(hwnd);
break;
////////
default:
return DefaultWindowProc(hwnd,msg,wParam,lParam);
}

}

/*============================================================================*/

/*============================================================================*/

int WinMain(HANDLE handle,void *argv)
{
HWND hwnd;
MSG msg;
WNDCLASS wcls;
////



wcls.Name =(char*)__Name;
wcls.Style =WS_CAPTION|WS_BORDER_DUAL;
wcls.ExStyle =0;
wcls.ExData =0;
wcls.hCursor =0;
wcls.BkColor =RGB(160,160,160);
wcls.Proc =WinProc;

hwnd =CreateMainWindow(&wcls, 20,30,240,160);

ShowWindow(hwnd,SW_SHOW);
while(GetMessage(&msg,hwnd))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}

}

使用特权

评论回复
5
xuhaikun| | 2011-3-13 20:55 | 只看该作者
大神啊,等我做毕设的时候一定要跟您好好学习一下,我要做的就是这个

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6
baobao_wkl| | 2011-3-18 10:48 | 只看该作者
留个足迹:P

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7
gaosunqiong| | 2014-3-10 13:52 | 只看该作者
liuwei0908 发表于 2010-9-2 13:58
源代码:

#include "Include.h"

这里为什么将获得的数进行位倒置?我通过AD获得一系列的16bit数据,也要进行位处理吗?

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