补充一下,运行有问题程序时,偶尔还会现程序崩溃(正常就是GPU渲染不出来,显示黑屏),android dump的tombstone文件如下:
tombstone_09.tar
(100 KB, 下载次数: 4)
- Build fingerprint: 'Freescale/sabresd_6dq/sabresd_6dq:4.3/1.1.1-rc2/20141017:eng/dev-keys'
- Revision: '405522'
- pid: 6118, tid: 6131, name: Thread-201 >>> com.ljgabc.clearview <<<
- signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 00000014
- r0 0000000d r1 00000000 r2 647dc490 r3 647e59f0
- r4 647dc4e0 r5 647892c8 r6 647e48c0 r7 00000000
- r8 64798d00 r9 00000000 sl 00000000 fp 00000007
- ip 00000006 sp 698029e0 lr 644828e9 pc 6448360a cpsr 800f0030
- d0 0000000000000000 d1 0000000000000000
- d2 0000000000000000 d3 0000000000000000
- d4 000000003f800000 d5 3f80000000000000
- d6 0000000400000000 d7 4013333333333333
- d8 0000000000000000 d9 0000000000000000
- d10 0000000000000000 d11 0000000000000000
- d12 0000000000000000 d13 0000000000000000
- d14 0000000000000000 d15 0000000000000000
- d16 00000000005f79e8 d17 0000000000004008
- d18 4010000000000000 d19 4241c37937e08000
- d20 3fc554e7eb0eb47c d21 bf66c0c55ca9076a
- d22 bfb1be5a93a83e1d d23 3f50000000000000
- d24 3f62cda65e663694 d25 bf62cda764a98eab
- d26 bfbaf8e8210a415c d27 4000000000000000
- d28 40008df2d49d41f1 d29 3fb0f4a31edab38b
- d30 3ff0000000000000 d31 3f4de16b9c24a98f
- scr 80000010
- backtrace:
- #00 pc 0007d60a /system/lib/libGAL.so
- #01 pc 0007eccf /system/lib/libGAL.so
- #02 pc 0007f5ab /system/lib/libGAL.so
- #03 pc 00079a27 /system/lib/libGAL.so (gcOptimizeShader+94)
- #04 pc 0007587d /system/lib/libGAL.so (gcLinkShaders+84)
- #05 pc 0000b9cd /system/lib/egl/libGLESv2_VIVANTE.so
- #06 pc 0001712b /system/lib/egl/libGLESv2_VIVANTE.so (glLinkProgram+346)
- #07 pc 00006ecb /data/app-lib/com.ljgabc.clearview-2/libclearview.so (OpenGLClearView::CreateProgram(unsigned int&)+98)
- #08 pc 00007291 /data/app-lib/com.ljgabc.clearview-2/libclearview.so (OpenGLClearView::Create()+88)
- #09 pc 00006a03 /data/app-lib/com.ljgabc.clearview-2/libclearview.so (Java_com_ljgabc_clearview_JNIInterface_setup+42)
- #10 pc 0001dc4c /system/lib/libdvm.so (dvmPlatformInvoke+112)
- #11 pc 0004decf /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+398)
- #12 pc 000386c9 /system/lib/libdvm.so (dvmCheckCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+8)
- #13 pc 0004f8bd /system/lib/libdvm.so (dvmResolveNativeMethod(unsigned int const*, JValue*, Method const*, Thread*)+184)
- #14 pc 00027060 /system/lib/libdvm.so
- #15 pc 0002b5ec /system/lib/libdvm.so (dvmInterpret(Thread*, Method const*, JValue*)+184)
- #16 pc 0005ff21 /system/lib/libdvm.so (dvmCallMethodV(Thread*, Method const*, Object*, bool, JValue*, std::__va_list)+292)
- #17 pc 0005ff4b /system/lib/libdvm.so (dvmCallMethod(Thread*, Method const*, Object*, JValue*, ...)+20)
- #18 pc 00054ccb /system/lib/libdvm.so
- #19 pc 0000ca78 /system/lib/libc.so (__thread_entry+72)
- #20 pc 0000cbf4 /system/lib/libc.so (pthread_create+208)
通过backtrace查看到代码实在libGAL.so里面挂掉的,
#03 pc 00079a27 /system/lib/libGAL.so (gcOptimizeShader+94)
libGAL里面对shader代码进行优化(gcOptimizeShader),然后不知道调用的什么,就崩溃了。
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