[STM32F7] 将STM32F746G-Disco开发板做助听器

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 楼主| Messi1999 发表于 2016-7-11 12:57 | 显示全部楼层 |阅读模式
STM32F746G-Disco开发板上带有数字麦克风和音频输出,它们组合起来就可以实现助听器的功能。只要把麦克风的输入信号进行放大,然后在通过音频接口输出。

下面程序演示了助听器的功能,它来自Mbed例程。首先它通过数字麦克风(U21、U22)获取环境声音,将数据保存到接收缓冲区,然后将数字音频发送到音频输出(U11)。如果我们在CN10(音频输出)上接一个耳机或者扬声器,就可以清楚的听到放大后的环境声音,效果非常不错。在连接耳机时,需要注意保护耳朵,因为开发板上没有音量控制的旋钮,不能调节音量。


  1. #include "mbed.h"
  2. #include "AUDIO_DISCO_F746NG.h"
  3. #include "SDRAM_DISCO_F746NG.h"

  4. AUDIO_DISCO_F746NG audio;
  5. // audio IN_OUT buffer is stored in the SDRAM, SDRAM needs to be initialized
  6. // and FMC enabled
  7. SDRAM_DISCO_F746NG sdram;

  8. DigitalOut led_green(LED1);
  9. DigitalOut led_red(LED2);
  10. Serial pc(USBTX, USBRX);

  11. typedef enum
  12. {
  13.     BUFFER_OFFSET_NONE = 0,
  14.     BUFFER_OFFSET_HALF = 1,
  15.     BUFFER_OFFSET_FULL = 2,
  16. }BUFFER_StateTypeDef;

  17. #define AUDIO_BLOCK_SIZE   ((uint32_t)512)
  18. #define AUDIO_BUFFER_IN     SDRAM_DEVICE_ADDR     /* In SDRAM */
  19. #define AUDIO_BUFFER_OUT   (SDRAM_DEVICE_ADDR + (AUDIO_BLOCK_SIZE * 2)) /* In SDRAM */
  20. __IO uint32_t  audio_rec_buffer_state = BUFFER_OFFSET_NONE;
  21. static uint8_t SetSysClock_PLL_HSE_200MHz();
  22. int main()
  23. {
  24.     SetSysClock_PLL_HSE_200MHz();
  25.     pc.baud(9600);

  26.     pc.printf("\n\nAUDIO LOOPBACK EXAMPLE START:\n");
  27.     led_red = 0;
  28.    
  29.     pc.printf("\nAUDIO RECORD INIT OK\n");
  30.     pc.printf("Microphones sound streamed to headphones\n");
  31.      
  32.     /* Initialize SDRAM buffers */
  33.     memset((uint16_t*)AUDIO_BUFFER_IN, 0, AUDIO_BLOCK_SIZE*2);
  34.     memset((uint16_t*)AUDIO_BUFFER_OUT, 0, AUDIO_BLOCK_SIZE*2);
  35.     audio_rec_buffer_state = BUFFER_OFFSET_NONE;

  36.     /* Start Recording */
  37.     audio.IN_Record((uint16_t*)AUDIO_BUFFER_IN, AUDIO_BLOCK_SIZE);

  38.     /* Start Playback */
  39.     audio.OUT_SetAudioFrameSlot(CODEC_AUDIOFRAME_SLOT_02);
  40.     audio.OUT_Play((uint16_t*)AUDIO_BUFFER_OUT, AUDIO_BLOCK_SIZE * 2);

  41.     while (1) {
  42.         /* Wait end of half block recording */
  43.         while(audio_rec_buffer_state == BUFFER_OFFSET_HALF) {
  44.         }
  45.         audio_rec_buffer_state = BUFFER_OFFSET_NONE;
  46.         /* Copy recorded 1st half block */
  47.         memcpy((uint16_t *)(AUDIO_BUFFER_OUT), (uint16_t *)(AUDIO_BUFFER_IN), AUDIO_BLOCK_SIZE);
  48.         /* Wait end of one block recording */
  49.         while(audio_rec_buffer_state == BUFFER_OFFSET_FULL) {
  50.         }
  51.         audio_rec_buffer_state = BUFFER_OFFSET_NONE;
  52.         /* Copy recorded 2nd half block */
  53.         memcpy((uint16_t *)(AUDIO_BUFFER_OUT + (AUDIO_BLOCK_SIZE)), (uint16_t *)(AUDIO_BUFFER_IN  
  54. + (AUDIO_BLOCK_SIZE)), AUDIO_BLOCK_SIZE);
  55.     }
  56. }
  57. /*-------------------------------------------------------------------------------------
  58.        Callbacks implementation:
  59.            the callbacks API are defined __weak in the stm32746g_discovery_audio.c file
  60.            and their implementation should be done in the user code if they are needed.
  61.            Below some examples of callback implementations.
  62.   -------------------------------------------------------------------------------------*/
  63. /**
  64.   * [url=home.php?mod=space&uid=247401]@brief[/url] Manages the DMA Transfer complete interrupt.
  65.   * @param None
  66.   * @retval None
  67.   */
  68. void BSP_AUDIO_IN_TransferComplete_CallBack(void)
  69. {
  70.   audio_rec_buffer_state = BUFFER_OFFSET_FULL;
  71.   return;
  72. }

  73. /**
  74.   * @brief  Manages the DMA Half Transfer complete interrupt.
  75.   * @param  None
  76.   * @retval None
  77.   */
  78. void BSP_AUDIO_IN_HalfTransfer_CallBack(void)
  79. {
  80.   audio_rec_buffer_state = BUFFER_OFFSET_HALF;
  81.   return;
  82. }
程序分析:

  • 首先定义缓冲区大小和音频输入输出缓冲区

    #define AUDIO_BLOCK_SIZE   ((uint32_t)512)
    #define AUDIO_BUFFER_IN     SDRAM_DEVICE_ADDR     /* In SDRAM */
    #define AUDIO_BUFFER_OUT   (SDRAM_DEVICE_ADDR + (AUDIO_BLOCK_SIZE * 2)) /* In SDRAM */
  • 然后进行初始化,初始化部分完成下面几个功能:
    • 分配缓冲区
          /* Initialize SDRAM buffers */
          memset((uint16_t*)AUDIO_BUFFER_IN, 0, AUDIO_BLOCK_SIZE*2);
          memset((uint16_t*)AUDIO_BUFFER_OUT, 0, AUDIO_BLOCK_SIZE*2);
    • 启用录音功能,将音频输入保存到输入缓冲区
          /* Start Recording */
          audio.IN_Record((uint16_t*)AUDIO_BUFFER_IN, AUDIO_BLOCK_SIZE);
    • 设置音频回放
          audio.OUT_SetAudioFrameSlot(CODEC_AUDIOFRAME_SLOT_02);
          audio.OUT_Play((uint16_t*)AUDIO_BUFFER_OUT, AUDIO_BLOCK_SIZE * 2);
  • 在主循环中,等待音频输入完成,然后将输入缓冲区(AUDIO_BUFFER_IN)的数据复制到输出(AUDIO_BUFFER_OUT)缓冲区。音频输入的录音和回放,都是使用DMA方式自动完成的,所以无需CPU处理。



mmuuss586 发表于 2016-7-11 19:45 | 显示全部楼层
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