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How to integrate Mali drivers in a Android ROM?

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第十代火影|  楼主 | 2018-9-8 20:20 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
Hello folks,
I\'m trying to replace my stock Android ROM with a new Android ROM. Unfortunately I had problems so far. To make it easier I have started to replace my Android ROM with exactly the same Android Version.
So I backed up of course the contents of /system and copied there a new Android ROM, with the same Android version.
I started it, but of course the Android bootanimation can\'t be started, because the Mali drivers are missing. So I copied in the first step (and replaced) the /system/lib/egl.conf now it has the line 0 1 mali inside. Then I copied the following too over: libEGL_mali.so, libGLESv1_CM_mali.so and libGLESv2_mali.so.
Now I had looked with logcat and it says:
Fullscreen

And then I copied the libMali.so from the stock Android ROM over to /system/lib. After that logcat told me:
Fullscreen

I copied of course the libUMP.so library over. Now the kernel says for the first time: Mali<2>: Session starting and then Mali<2>: Session has ended
Logcat says that surfaceflinger complains about the libMali.so driver. The result is, that Androids bootanimation does not start.
Is it possible at all that a Android build can be running Mali drivers although the build was actually meant to use other graphic drivers??
I think I did not miss to configure and copy anything?

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